Commit graph

10 commits

Author SHA1 Message Date
Joe Kearney
edf80ba83b Cleanup 2025-11-22 14:16:01 -06:00
6d8dab53e0 We'd better log the Playing_Interacting state... (#8)
Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #8
2025-10-02 23:54:19 +00:00
7dcf34dbca Slow Fire: Reverting the shot holdoff time until we think of a way to make Rapid Fire more fun (#7)
The [Rapid Fire](#6) change *significantly altered how we played the game, and it was not as fun.  We're reverting this change until we have better ideas.

Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #7
2025-10-02 23:45:36 +00:00
3892827622 Rapid Fire: The Dubuque Protocol now uses a 100ms holdoff! (#6)
After much testing (and releasing of magic smoke), we determined that when the *Dubuque Protocol* is being employed, a holdoff of 100ms is sufficient to keep the IR LEDs alive in the 2024B "Far Horizon" barrel board.
We tested with both [TSAL6100](https://www.vishay.com/en/product/81009/) and [VSLY5940](https://www.vishay.com/en/product/84240/) LEDs at 25°C ambient.

Note that at the time of writing, [the 2020TPC cannot receive these tags](Software/2020TPC-SW#3).

Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #6
2025-09-20 19:10:18 +00:00
430aec54b8 Reworked BLE according to v0.12 of the KTag Beacon Specification (#5)
This change to SystemK implements version 0.12 of the KTag Beacon Specification.

The spec. is here: [KTag Beacon Specification v0.12](https://ktag.clubk.club/Technology/BLE/KTag%20Beacon%20Specification%20v0.12.pdf)
This change also includes the 31AUG2025 changes to the State Machine (now documented [here](https://ktag.clubk.club/Technology/SystemK/SystemKStateMachine.drawio.png)), as well as changes to support automated testing.

**All projects should update to this version.**

Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #5
2025-09-01 17:44:10 +00:00
7aa827563a Better feedback (lights and sounds) for reentry (#4)
At Mike's request, I added better feedback (lights and sounds) for reentry after being tagged out.

The UX now mimics the countdown at the beginning of the game (with the accompanying boop-boop-boop-boop-boop-BEEP sounds), which should help new players understand what is going on.

Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #4
2025-06-14 19:55:15 +00:00
9431dc4534 Make the Dubuque Protocol the default. (#3)
Until we have menus implemented to change protocols, the Dubuque Protocol will be the default.

Fixes Management/KTag_Project_Management#5

Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #3
2025-06-11 01:05:32 +00:00
bfcdf4c354 Reworked BLE according to v0.11 of the KTag Beacon Specification (#2)
This was done to support the new KTag Konfigurator app, which Jack created for his Senior Design project.

Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #2
2025-06-08 21:52:29 +00:00
4fe072f2d3 The Accessory button now selects team in the Configuring state. (#1)
With the advent of the new State Machine, there is opportunity in the *Configuring* state for a player to select his team by pressing the *Accessory* button.  The Mobile App or IR remote can also be used, as before.

![SystemK State Machine.drawio.png](/attachments/0b93eee9-15cd-4dea-9961-e4777868495e)

I also consolidated some duplicated code into `Set_Team_With_Audio_Feedback()`.

Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #1
2025-01-28 02:06:21 +00:00
Joe Kearney
6f51f5b006 Initial public release of SystemK. 2025-01-25 13:45:14 -06:00