Reworked BLE according to v0.12 of the KTag Beacon Specification (#5)
This change to SystemK implements version 0.12 of the KTag Beacon Specification. The spec. is here: [KTag Beacon Specification v0.12](https://ktag.clubk.club/Technology/BLE/KTag%20Beacon%20Specification%20v0.12.pdf) This change also includes the 31AUG2025 changes to the State Machine (now documented [here](https://ktag.clubk.club/Technology/SystemK/SystemKStateMachine.drawio.png)), as well as changes to support automated testing. **All projects should update to this version.** Co-authored-by: Joe Kearney <joe@clubk.club> Reviewed-on: #5
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7aa827563a
commit
430aec54b8
22 changed files with 368 additions and 47 deletions
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@ -24,7 +24,7 @@
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static TimerHandle_t BLEStatusTimer = NULL;
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static StaticTimer_t xBLEStatusTimerBuffer;
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static TickType_t xBLEStatusTimerPeriod = 3000 / portTICK_PERIOD_MS;
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static TickType_t xBLEStatusTimerPeriod = 500 / portTICK_PERIOD_MS;
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static TimerHandle_t GameDurationTimer = NULL;
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static StaticTimer_t xGameDurationTimerBuffer;
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@ -406,6 +406,7 @@ static void Playing__Interacting_Do(StateMachineContext_T * context)
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}
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break;
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case KEVENT_PLAY_PRESSED_ON_REMOTE:
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case KEVENT_GAME_OVER:
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{
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_GAME_OVER, .Play_To_Completion = true};
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@ -413,6 +414,21 @@ static void Playing__Interacting_Do(StateMachineContext_T * context)
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Transition_For_Event(context, STATE_WRAPPING_UP, &Event);
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}
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break;
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case KEVENT_MENU_UP:
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{
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#ifdef LOG_INTERACTING_SUBSTATE
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KLOG_INFO(KLOG_TAG, "Simulating a tag leading to being tagged out.");
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#endif // LOG_INTERACTING_SUBSTATE
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Reduce_Health(Get_Max_Health());
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_TAG_RECEIVED, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);
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NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_TAG_RECEIVED, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)&ReceivedTagColor};
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xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
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}
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break;
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default:
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// All other events are ignored in this state.
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@ -185,6 +185,7 @@ static void Playing__Tagged_Out_Do(StateMachineContext_T * context)
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}
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break;
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case KEVENT_PLAY_PRESSED_ON_REMOTE:
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case KEVENT_GAME_OVER:
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{
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_GAME_OVER, .Play_To_Completion = true};
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@ -193,7 +194,7 @@ static void Playing__Tagged_Out_Do(StateMachineContext_T * context)
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}
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break;
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case KEVENT_PLAY_PRESSED_ON_REMOTE:
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case KEVENT_MENU_DOWN:
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Set_Health(Get_Max_Health());
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Reset_Bombs();
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Transition_For_Event(context, STATE_PLAYING__INTERACTING, &Event);
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@ -50,6 +50,7 @@ static void Starting_Game__Counting_Down_Entry(StateMachineContext_T * context)
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Reset_Shots_Fired();
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Reset_Tags_Received();
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Reset_Times_Tagged_Out();
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Set_Health(Get_Max_Health());
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uint8_t n_bombs;
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if (SETTINGS_get_uint8_t(SYSTEMK_SETTING_N_SPECIAL_WEAPONS_ON_REENTRY, &n_bombs) == SYSTEMK_RESULT_SUCCESS)
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@ -34,8 +34,7 @@ static TickType_t xBLEConfigurationResponseTimerPeriod = 3000 / portTICK_PERIOD_
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static void BLEConfigurationResponseTimerCallback(TimerHandle_t xTimer)
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{
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// Don't send HELLO packets once configuration has started.
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BLE_StopAdvertising();
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BLE_UpdateHelloPacket();
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}
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#define MAX_MENU_DEPTH 10
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@ -107,13 +106,6 @@ static void Configuring_Do(StateMachineContext_T *context)
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{
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portBASE_TYPE xStatus;
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static KEvent_T Event;
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// For the first hundred milliseconds, keep updating the Hello packet, since on some platforms (PSoC6), one call is not enough.
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// TODO: Fix the Hello packet hack on PSoC6.
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if ((xTaskGetTickCount() - context->Time_At_State_Entry_In_Ticks) < (100 / portTICK_PERIOD_MS))
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{
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BLE_UpdateHelloPacket();
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}
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xStatus = Receive_KEvent(&Event);
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@ -238,7 +230,12 @@ static void Configuring_Do(StateMachineContext_T *context)
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break;
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case KEVENT_BLE_PACKET_RECEIVED:
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if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_PARAMETERS)
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if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_INSTIGATE_GAME)
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{
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Transition_For_Event(context, STATE_STARTING_GAME__RESPONDING, &Event);
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// Don't free the packet buffer here; it will be freed in Starting_Game__Responding_Entry().
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}
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else if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_PARAMETERS)
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{
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HandleBLEConfigurationPacket((BLE_ParametersPacket_T *)Event.Data);
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}
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@ -408,6 +405,12 @@ void HandleBLEConfigurationPacket(const BLE_ParametersPacket_T *const packet)
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BLE_RespondToConfigurationPacket(packet, BLE_ERROR_CHANGING_PARAMETERS);
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}
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// A parameters request addressed to this device or broadcast will end a BLE Quiet.
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if (BLE_Unquiet() != SYSTEMK_RESULT_SUCCESS)
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{
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KLOG_ERROR(KLOG_TAG, "Couldn't Unquiet to respond to a Parameters request!");
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}
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if (xTimerStart(BLEConfigurationResponseTimer, 0) != pdPASS)
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{
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KLOG_ERROR(KLOG_TAG, "Couldn't start the BLEConfigurationResponseTimer!");
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@ -415,11 +418,6 @@ void HandleBLEConfigurationPacket(const BLE_ParametersPacket_T *const packet)
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}
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}
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}
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else
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{
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// Once configuration has begun, stop advertising the HELLO packet to free up bandwidth.
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BLE_StopAdvertising();
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}
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BLE_FreePacketBuffer((BLE_GenericPacketType_T *)packet);
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}
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@ -68,7 +68,7 @@ static void Initializing_Do(StateMachineContext_T * context)
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{
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switch (Event.ID)
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{
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case KEVENT_TRIGGER_SWITCH_PRESSED:
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case KEVENT_ACCESSORY_SWITCH_PRESSED:
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Transition_For_Event(context, STATE_REPROGRAMMING, &Event);
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break;
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@ -54,8 +54,6 @@ static void Ready_Entry(StateMachineContext_T * context)
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}
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_GAME_ON, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);
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Set_Health(Get_Max_Health());
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}
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//! Executes the Ready state.
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@ -91,6 +89,7 @@ static void Ready_Do(StateMachineContext_T * context)
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if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_INSTIGATE_GAME)
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{
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Transition_For_Event(context, STATE_STARTING_GAME__RESPONDING, &Event);
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// Don't free the packet buffer here; it will be freed in Starting_Game__Responding_Entry().
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}
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else if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_EVENT)
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{
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@ -54,7 +54,7 @@ const StateActivity_T STATE_WRAPPING_UP_Activities =
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static void Wrapping_Up_Entry(StateMachineContext_T * context)
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{
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LOG("Entering the Wrapping Up state.");
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NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_IDLE, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
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NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_WRAPPING_UP, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
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xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
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BLE_UpdateStatusPacket(STATE_WRAPPING_UP);
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if (BLE_ScanAndAdvertise() != SYSTEMK_RESULT_SUCCESS)
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@ -109,7 +109,12 @@ static void Wrapping_Up_Do(StateMachineContext_T * context)
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break;
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case KEVENT_BLE_PACKET_RECEIVED:
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if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_EVENT)
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if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_INSTIGATE_GAME)
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{
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Transition_For_Event(context, STATE_STARTING_GAME__RESPONDING, &Event);
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// Don't free the packet buffer here; it will be freed in Starting_Game__Responding_Entry().
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}
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else if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_EVENT)
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{
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HandleBLEEventPacket((BLE_EventPacket_T *)Event.Data, context);
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}
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@ -118,6 +123,10 @@ static void Wrapping_Up_Do(StateMachineContext_T * context)
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BLE_FreePacketBuffer(Event.Data);
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}
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break;
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case KEVENT_PLAY_PRESSED_ON_REMOTE:
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Transition_For_Event(context, STATE_CONFIGURING, &Event);
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break;
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default:
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// All other events are ignored in this state.
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