SystemK/States
Joe Kearney 7dcf34dbca Slow Fire: Reverting the shot holdoff time until we think of a way to make Rapid Fire more fun (#7)
The [Rapid Fire](#6) change *significantly altered how we played the game, and it was not as fun.  We're reverting this change until we have better ideas.

Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #7
2025-10-02 23:45:36 +00:00
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Playing Slow Fire: Reverting the shot holdoff time until we think of a way to make Rapid Fire more fun (#7) 2025-10-02 23:45:36 +00:00
Starting_Game Reworked BLE according to v0.12 of the KTag Beacon Specification (#5) 2025-09-01 17:44:10 +00:00
State_Configuring.c Reworked BLE according to v0.12 of the KTag Beacon Specification (#5) 2025-09-01 17:44:10 +00:00
State_Configuring.h Initial public release of SystemK. 2025-01-25 13:45:14 -06:00
State_Initializing.c Reworked BLE according to v0.12 of the KTag Beacon Specification (#5) 2025-09-01 17:44:10 +00:00
State_Initializing.h Initial public release of SystemK. 2025-01-25 13:45:14 -06:00
State_Machine.c Reworked BLE according to v0.11 of the KTag Beacon Specification (#2) 2025-06-08 21:52:29 +00:00
State_Machine.h Reworked BLE according to v0.11 of the KTag Beacon Specification (#2) 2025-06-08 21:52:29 +00:00
State_Ready.c Reworked BLE according to v0.12 of the KTag Beacon Specification (#5) 2025-09-01 17:44:10 +00:00
State_Ready.h Initial public release of SystemK. 2025-01-25 13:45:14 -06:00
State_Reprogramming.c Initial public release of SystemK. 2025-01-25 13:45:14 -06:00
State_Reprogramming.h Initial public release of SystemK. 2025-01-25 13:45:14 -06:00
State_Wrapping_Up.c Reworked BLE according to v0.12 of the KTag Beacon Specification (#5) 2025-09-01 17:44:10 +00:00
State_Wrapping_Up.h Initial public release of SystemK. 2025-01-25 13:45:14 -06:00