SystemK/States/Playing
Joe Kearney 7dcf34dbca Slow Fire: Reverting the shot holdoff time until we think of a way to make Rapid Fire more fun (#7)
The [Rapid Fire](#6) change *significantly altered how we played the game, and it was not as fun.  We're reverting this change until we have better ideas.

Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #7
2025-10-02 23:45:36 +00:00
..
State_Playing.c Reworked BLE according to v0.12 of the KTag Beacon Specification (#5) 2025-09-01 17:44:10 +00:00
State_Playing.h Initial public release of SystemK. 2025-01-25 13:45:14 -06:00
State_Playing__Interacting.c Slow Fire: Reverting the shot holdoff time until we think of a way to make Rapid Fire more fun (#7) 2025-10-02 23:45:36 +00:00
State_Playing__Interacting.h Initial public release of SystemK. 2025-01-25 13:45:14 -06:00
State_Playing__Tagged_Out.c Reworked BLE according to v0.12 of the KTag Beacon Specification (#5) 2025-09-01 17:44:10 +00:00
State_Playing__Tagged_Out.h Initial public release of SystemK. 2025-01-25 13:45:14 -06:00