The Accessory button now selects team in the Configuring state. (#1)
With the advent of the new State Machine, there is opportunity in the *Configuring* state for a player to select his team by pressing the *Accessory* button. The Mobile App or IR remote can also be used, as before.  I also consolidated some duplicated code into `Set_Team_With_Audio_Feedback()`. Co-authored-by: Joe Kearney <joe@clubk.club> Reviewed-on: #1
This commit is contained in:
parent
6f51f5b006
commit
4fe072f2d3
4 changed files with 189 additions and 141 deletions
69
Game/Game.h
69
Game/Game.h
|
@ -23,24 +23,55 @@
|
|||
#define GAME_H
|
||||
|
||||
#include "Weapons.h"
|
||||
|
||||
|
||||
#define MAX_HEALTH 10
|
||||
|
||||
//! Implemented according to the 2024-07-20 "KTag Teams Compatibility Matrix".
|
||||
typedef enum
|
||||
{
|
||||
TEAM_PURPLE = 0,
|
||||
TEAM_RED = 1,
|
||||
TEAM_BLUE = 2,
|
||||
TEAM_WHITE = 3,
|
||||
COMMON_TEAM_ID_MASK = 3,
|
||||
TEAM_ORANGE = 4,
|
||||
TEAM_GREEN = 5,
|
||||
TEAM_YELLOW = 6,
|
||||
TEAM_BLACK = 7,
|
||||
EXTENDED_TEAM_ID_MASK = 7
|
||||
TEAM_PURPLE = 0,
|
||||
BASIC_TEAMS_MINIMUM = 0,
|
||||
TEAM_RED = 1,
|
||||
TEAM_BLUE = 2,
|
||||
BASIC_TEAMS_MAXIMUM = 2,
|
||||
TEAM_WHITE = 3,
|
||||
COMMON_TEAM_ID_MASK = 3,
|
||||
TEAM_ORANGE = 4,
|
||||
TEAM_GREEN = 5,
|
||||
TEAM_YELLOW = 6,
|
||||
TEAM_BLACK = 7,
|
||||
EXTENDED_TEAM_ID_MASK = 7,
|
||||
MAXIMUM_TEAM_ID = 7
|
||||
} TeamID_t;
|
||||
|
||||
__attribute__((always_inline)) static inline SystemKResult_T Set_Team_With_Audio_Feedback(uint8_t team_ID)
|
||||
{
|
||||
static uint8_t Team_ID = 0; // This is static because AUDIO_PRONOUNCE_NUMBER_0_TO_100 needs a *pointer*.
|
||||
SystemKResult_T result = SYSTEMK_RESULT_SUCCESS;
|
||||
|
||||
Team_ID = team_ID;
|
||||
|
||||
if (Team_ID > MAXIMUM_TEAM_ID)
|
||||
{
|
||||
result = SYSTEMK_RESULT_OVERFLOW;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
|
||||
|
||||
if (result == SYSTEMK_RESULT_SUCCESS)
|
||||
{
|
||||
AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
|
||||
Perform_Audio_Action(&audio_action);
|
||||
|
||||
AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
|
||||
Perform_Audio_Action(&volume_action);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
__attribute__((always_inline)) inline TeamID_t Resolve_Common_Team_ID(uint8_t team_ID)
|
||||
{
|
||||
return (team_ID & COMMON_TEAM_ID_MASK);
|
||||
|
@ -50,9 +81,9 @@ __attribute__((always_inline)) inline bool Team_Can_Tag_Me(uint8_t tagging_team_
|
|||
{
|
||||
bool can_tag = false;
|
||||
uint8_t team_ID;
|
||||
(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &team_ID);
|
||||
(void)SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &team_ID);
|
||||
TeamID_t my_common_team_ID = Resolve_Common_Team_ID(team_ID);
|
||||
|
||||
|
||||
if (tagging_team_ID == TEAM_PURPLE)
|
||||
{
|
||||
can_tag = true;
|
||||
|
@ -67,7 +98,7 @@ __attribute__((always_inline)) inline bool Team_Can_Tag_Me(uint8_t tagging_team_
|
|||
|
||||
return can_tag;
|
||||
}
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint8_t My_Health;
|
||||
|
@ -82,7 +113,7 @@ typedef struct
|
|||
} KTag_Game_Data_T;
|
||||
|
||||
extern KTag_Game_Data_T KTAG_Game_Data;
|
||||
|
||||
|
||||
__attribute__((always_inline)) inline uint8_t Get_Health()
|
||||
{
|
||||
return KTAG_Game_Data.My_Health;
|
||||
|
@ -91,10 +122,10 @@ __attribute__((always_inline)) inline uint8_t Get_Health()
|
|||
__attribute__((always_inline)) inline void Set_Health(uint8_t health)
|
||||
{
|
||||
KTAG_Game_Data.My_Health = health;
|
||||
|
||||
|
||||
if (KTAG_Game_Data.My_Health == 0)
|
||||
{
|
||||
KEvent_T tagged_out_event = { .ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00 };
|
||||
KEvent_T tagged_out_event = {.ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00};
|
||||
Post_KEvent(&tagged_out_event);
|
||||
}
|
||||
}
|
||||
|
@ -108,7 +139,7 @@ __attribute__((always_inline)) inline void Reduce_Health(uint8_t reduction)
|
|||
else
|
||||
{
|
||||
KTAG_Game_Data.My_Health = 0;
|
||||
KEvent_T tagged_out_event = { .ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00 };
|
||||
KEvent_T tagged_out_event = {.ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00};
|
||||
Post_KEvent(&tagged_out_event);
|
||||
}
|
||||
}
|
||||
|
@ -234,5 +265,5 @@ __attribute__((always_inline)) inline bool Use_Bomb_If_Available()
|
|||
|
||||
return available;
|
||||
}
|
||||
|
||||
|
||||
#endif // GAME_H
|
||||
|
|
|
@ -22,8 +22,10 @@
|
|||
|
||||
#include "SystemK.h"
|
||||
|
||||
#define MIN_TEAM_ID 0
|
||||
#define MAX_TEAM_ID 3
|
||||
#define MIN_TEAM_ID BASIC_TEAMS_MINIMUM
|
||||
#define MAX_TEAM_ID BASIC_TEAMS_MAXIMUM
|
||||
|
||||
static const char * KLOG_TAG = "Team ID Menu";
|
||||
|
||||
static uint8_t Team_ID;
|
||||
|
||||
|
@ -73,13 +75,11 @@ static void OnIncrement()
|
|||
{
|
||||
Team_ID = MAX_TEAM_ID;
|
||||
}
|
||||
(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
|
||||
|
||||
AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
|
||||
Perform_Audio_Action(&audio_action);
|
||||
|
||||
AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
|
||||
Perform_Audio_Action(&volume_action);
|
||||
|
||||
if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
|
||||
{
|
||||
KLOG_WARN(KLOG_TAG, "Failed to increment team!");
|
||||
}
|
||||
}
|
||||
|
||||
static void OnDecrement()
|
||||
|
@ -94,11 +94,9 @@ static void OnDecrement()
|
|||
{
|
||||
Team_ID = MIN_TEAM_ID;
|
||||
}
|
||||
(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
|
||||
|
||||
AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
|
||||
Perform_Audio_Action(&audio_action);
|
||||
|
||||
AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
|
||||
Perform_Audio_Action(&volume_action);
|
||||
|
||||
if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
|
||||
{
|
||||
KLOG_WARN(KLOG_TAG, "Failed to decrement team!");
|
||||
}
|
||||
}
|
|
@ -22,14 +22,14 @@
|
|||
/* Include Files */
|
||||
#include "SystemK.h"
|
||||
|
||||
static void Configuring_Entry(StateMachineContext_T * context);
|
||||
static void Configuring_Do(StateMachineContext_T * context);
|
||||
static void Configuring_Exit(StateMachineContext_T * context);
|
||||
static void Configuring_Entry(StateMachineContext_T *context);
|
||||
static void Configuring_Do(StateMachineContext_T *context);
|
||||
static void Configuring_Exit(StateMachineContext_T *context);
|
||||
|
||||
#define MAX_MENU_DEPTH 10
|
||||
static MenuItem_T const * CurrentMenuItem;
|
||||
static MenuItem_T const *CurrentMenuItem;
|
||||
static uint8_t MenuItemHistoryIndex = 0;
|
||||
static MenuItem_T const * MenuItemHistory[MAX_MENU_DEPTH];
|
||||
static MenuItem_T const *MenuItemHistory[MAX_MENU_DEPTH];
|
||||
|
||||
static const uint16_t LONG_PRESS_FOR_READY_in_ms = 5000;
|
||||
|
||||
|
@ -37,17 +37,16 @@ static const char *KLOG_TAG = "STATE_CONFIGURING";
|
|||
|
||||
//! Activities for the **Configuring** state.
|
||||
const StateActivity_T STATE_CONFIGURING_Activities =
|
||||
{
|
||||
.Entry = Configuring_Entry,
|
||||
.Do = Configuring_Do,
|
||||
.Exit = Configuring_Exit
|
||||
};
|
||||
{
|
||||
.Entry = Configuring_Entry,
|
||||
.Do = Configuring_Do,
|
||||
.Exit = Configuring_Exit};
|
||||
|
||||
//! Sets up the Configuring state.
|
||||
/*!
|
||||
* \param context Context in which this state is being run.
|
||||
*/
|
||||
static void Configuring_Entry(StateMachineContext_T * context)
|
||||
static void Configuring_Entry(StateMachineContext_T *context)
|
||||
{
|
||||
LOG("Entering the Configuring state.");
|
||||
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_MENU, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
|
||||
|
@ -68,114 +67,134 @@ static void Configuring_Entry(StateMachineContext_T * context)
|
|||
/*!
|
||||
* \param context Context in which this state is being run.
|
||||
*/
|
||||
static void Configuring_Do(StateMachineContext_T * context)
|
||||
{
|
||||
static void Configuring_Do(StateMachineContext_T *context)
|
||||
{
|
||||
portBASE_TYPE xStatus;
|
||||
static KEvent_T Event;
|
||||
|
||||
|
||||
xStatus = Receive_KEvent(&Event);
|
||||
|
||||
|
||||
if (xStatus == pdPASS)
|
||||
{
|
||||
switch (Event.ID)
|
||||
{
|
||||
case KEVENT_MENU_ENTER:
|
||||
case KEVENT_MENU_ENTER:
|
||||
if (CurrentMenuItem->OnFocus != NULL)
|
||||
{
|
||||
CurrentMenuItem->OnFocus(true);
|
||||
}
|
||||
break;
|
||||
|
||||
case KEVENT_MENU_SELECT:
|
||||
{
|
||||
if (CurrentMenuItem->OnSelect != NULL)
|
||||
{
|
||||
MenuItem_T const *menuItem = CurrentMenuItem->OnSelect();
|
||||
|
||||
// Check to see if we have entered a submenu.
|
||||
if (menuItem != NULL)
|
||||
{
|
||||
// Save off the old menu item, so we can get back to it later.
|
||||
MenuItemHistoryIndex++;
|
||||
MenuItemHistory[MenuItemHistoryIndex] = menuItem;
|
||||
CurrentMenuItem = menuItem;
|
||||
|
||||
if (CurrentMenuItem->OnFocus != NULL)
|
||||
{
|
||||
CurrentMenuItem->OnFocus(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case KEVENT_MENU_BACK:
|
||||
if (MenuItemHistoryIndex > 0)
|
||||
{
|
||||
// Go up a menu.
|
||||
MenuItemHistoryIndex--;
|
||||
CurrentMenuItem = MenuItemHistory[MenuItemHistoryIndex];
|
||||
if (CurrentMenuItem->OnFocus != NULL)
|
||||
{
|
||||
CurrentMenuItem->OnFocus(true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case KEVENT_MENU_SELECT:
|
||||
{
|
||||
if (CurrentMenuItem->OnSelect != NULL)
|
||||
{
|
||||
MenuItem_T const * menuItem = CurrentMenuItem->OnSelect();
|
||||
|
||||
// Check to see if we have entered a submenu.
|
||||
if (menuItem != NULL)
|
||||
{
|
||||
// Save off the old menu item, so we can get back to it later.
|
||||
MenuItemHistoryIndex++;
|
||||
MenuItemHistory[MenuItemHistoryIndex] = menuItem;
|
||||
CurrentMenuItem = menuItem;
|
||||
|
||||
if (CurrentMenuItem->OnFocus != NULL)
|
||||
{
|
||||
CurrentMenuItem->OnFocus(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case KEVENT_MENU_BACK:
|
||||
if (MenuItemHistoryIndex > 0)
|
||||
{
|
||||
// Go up a menu.
|
||||
MenuItemHistoryIndex--;
|
||||
CurrentMenuItem = MenuItemHistory[MenuItemHistoryIndex];
|
||||
if (CurrentMenuItem->OnFocus != NULL)
|
||||
{
|
||||
CurrentMenuItem->OnFocus(true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case KEVENT_MENU_UP:
|
||||
{
|
||||
if (CurrentMenuItem->OnIncrement != NULL)
|
||||
{
|
||||
CurrentMenuItem->OnIncrement();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case KEVENT_MENU_DOWN:
|
||||
{
|
||||
if (CurrentMenuItem->OnDecrement != NULL)
|
||||
{
|
||||
CurrentMenuItem->OnDecrement();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case KEVENT_MENU_EXIT:
|
||||
while (MenuItemHistoryIndex > 0)
|
||||
{
|
||||
// Go up a menu.
|
||||
MenuItemHistoryIndex--;
|
||||
CurrentMenuItem = MenuItemHistory[MenuItemHistoryIndex];
|
||||
if (CurrentMenuItem->OnFocus != NULL)
|
||||
{
|
||||
CurrentMenuItem->OnFocus(true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case KEVENT_MENU_UP:
|
||||
{
|
||||
if (CurrentMenuItem->OnIncrement != NULL)
|
||||
{
|
||||
CurrentMenuItem->OnIncrement();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case KEVENT_TRIGGER_SWITCH_RELEASED:
|
||||
{
|
||||
uint32_t duration_of_press_in_ms = (uint32_t)Event.Data;
|
||||
|
||||
if (duration_of_press_in_ms > LONG_PRESS_FOR_READY_in_ms)
|
||||
{
|
||||
Transition_For_Event(context, STATE_READY, &Event);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case KEVENT_MENU_DOWN:
|
||||
{
|
||||
if (CurrentMenuItem->OnDecrement != NULL)
|
||||
{
|
||||
CurrentMenuItem->OnDecrement();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case KEVENT_PLAY_PRESSED_ON_REMOTE:
|
||||
case KEVENT_MENU_EXIT:
|
||||
while (MenuItemHistoryIndex > 0)
|
||||
{
|
||||
// Go up a menu.
|
||||
MenuItemHistoryIndex--;
|
||||
CurrentMenuItem = MenuItemHistory[MenuItemHistoryIndex];
|
||||
if (CurrentMenuItem->OnFocus != NULL)
|
||||
{
|
||||
CurrentMenuItem->OnFocus(true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case KEVENT_TRIGGER_SWITCH_RELEASED:
|
||||
{
|
||||
uint32_t duration_of_press_in_ms = (uint32_t)Event.Data;
|
||||
|
||||
if (duration_of_press_in_ms > LONG_PRESS_FOR_READY_in_ms)
|
||||
{
|
||||
Transition_For_Event(context, STATE_READY, &Event);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case KEVENT_REPROGRAM:
|
||||
Transition_For_Event(context, STATE_REPROGRAMMING, &Event);
|
||||
break;
|
||||
|
||||
default:
|
||||
// All other events are ignored in this state.
|
||||
ProcessUnhandledEvent(&Event);
|
||||
break;
|
||||
case KEVENT_ACCESSORY_SWITCH_PRESSED:
|
||||
{
|
||||
uint8_t Team_ID;
|
||||
|
||||
(void)SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &Team_ID);
|
||||
|
||||
Team_ID++;
|
||||
|
||||
if (Team_ID > BASIC_TEAMS_MAXIMUM)
|
||||
{
|
||||
Team_ID = BASIC_TEAMS_MINIMUM;
|
||||
}
|
||||
|
||||
if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
|
||||
{
|
||||
KLOG_WARN(KLOG_TAG, "Failed to increment team!");
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case KEVENT_PLAY_PRESSED_ON_REMOTE:
|
||||
Transition_For_Event(context, STATE_READY, &Event);
|
||||
break;
|
||||
|
||||
case KEVENT_REPROGRAM:
|
||||
Transition_For_Event(context, STATE_REPROGRAMMING, &Event);
|
||||
break;
|
||||
|
||||
default:
|
||||
// All other events are ignored in this state.
|
||||
ProcessUnhandledEvent(&Event);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -184,14 +203,14 @@ static void Configuring_Do(StateMachineContext_T * context)
|
|||
/*!
|
||||
* \param context Context in which this state is being run.
|
||||
*/
|
||||
static void Configuring_Exit(StateMachineContext_T * context)
|
||||
static void Configuring_Exit(StateMachineContext_T *context)
|
||||
{
|
||||
// Save any changes that were made to NVM.
|
||||
if (SETTINGS_Save() != SYSTEMK_RESULT_SUCCESS)
|
||||
{
|
||||
KLOG_ERROR(KLOG_TAG, "Couldn't save the settings to NVM!");
|
||||
}
|
||||
|
||||
|
||||
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_ALL_OFF, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
|
||||
xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
|
||||
}
|
||||
|
|
|
@ -93,8 +93,8 @@
|
|||
#include "Logging/KLog.h"
|
||||
#include "Protocols/Protocols.h"
|
||||
#include "Settings/Settings_Interface.h"
|
||||
#include "Game/Game.h"
|
||||
#include "Audio/Audio_HW_Interface.h"
|
||||
#include "Game/Game.h"
|
||||
#include "NeoPixels/NeoPixels.h"
|
||||
#include "BLE/BLE_Packets.h"
|
||||
#include "BLE/BLE_Packet_Tracker.h"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue