SystemK/States/State_Configuring.c
Joe Kearney 4fe072f2d3 The Accessory button now selects team in the Configuring state. (#1)
With the advent of the new State Machine, there is opportunity in the *Configuring* state for a player to select his team by pressing the *Accessory* button.  The Mobile App or IR remote can also be used, as before.

![SystemK State Machine.drawio.png](/attachments/0b93eee9-15cd-4dea-9961-e4777868495e)

I also consolidated some duplicated code into `Set_Team_With_Audio_Feedback()`.

Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #1
2025-01-28 02:06:21 +00:00

216 lines
6.4 KiB
C

/*
* This program source code file is part of SystemK, a library in the KTag project.
*
* 🛡️ <https://ktag.clubk.club> 🃞
*
* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* There should be a copy of the GNU Affero General Public License in the LICENSE
* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
*/
/* Include Files */
#include "SystemK.h"
static void Configuring_Entry(StateMachineContext_T *context);
static void Configuring_Do(StateMachineContext_T *context);
static void Configuring_Exit(StateMachineContext_T *context);
#define MAX_MENU_DEPTH 10
static MenuItem_T const *CurrentMenuItem;
static uint8_t MenuItemHistoryIndex = 0;
static MenuItem_T const *MenuItemHistory[MAX_MENU_DEPTH];
static const uint16_t LONG_PRESS_FOR_READY_in_ms = 5000;
static const char *KLOG_TAG = "STATE_CONFIGURING";
//! Activities for the **Configuring** state.
const StateActivity_T STATE_CONFIGURING_Activities =
{
.Entry = Configuring_Entry,
.Do = Configuring_Do,
.Exit = Configuring_Exit};
//! Sets up the Configuring state.
/*!
* \param context Context in which this state is being run.
*/
static void Configuring_Entry(StateMachineContext_T *context)
{
LOG("Entering the Configuring state.");
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_MENU, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
BLE_UpdateStatusPacket();
if (BLE_ScanAndAdvertise() != SYSTEMK_RESULT_SUCCESS)
{
KLOG_ERROR(KLOG_TAG, "Couldn't start BLE!");
}
// Reset the menu.
CurrentMenuItem = RootMenu;
MenuItemHistory[MenuItemHistoryIndex] = CurrentMenuItem;
}
//! Executes the Configuring state.
/*!
* \param context Context in which this state is being run.
*/
static void Configuring_Do(StateMachineContext_T *context)
{
portBASE_TYPE xStatus;
static KEvent_T Event;
xStatus = Receive_KEvent(&Event);
if (xStatus == pdPASS)
{
switch (Event.ID)
{
case KEVENT_MENU_ENTER:
if (CurrentMenuItem->OnFocus != NULL)
{
CurrentMenuItem->OnFocus(true);
}
break;
case KEVENT_MENU_SELECT:
{
if (CurrentMenuItem->OnSelect != NULL)
{
MenuItem_T const *menuItem = CurrentMenuItem->OnSelect();
// Check to see if we have entered a submenu.
if (menuItem != NULL)
{
// Save off the old menu item, so we can get back to it later.
MenuItemHistoryIndex++;
MenuItemHistory[MenuItemHistoryIndex] = menuItem;
CurrentMenuItem = menuItem;
if (CurrentMenuItem->OnFocus != NULL)
{
CurrentMenuItem->OnFocus(true);
}
}
}
}
break;
case KEVENT_MENU_BACK:
if (MenuItemHistoryIndex > 0)
{
// Go up a menu.
MenuItemHistoryIndex--;
CurrentMenuItem = MenuItemHistory[MenuItemHistoryIndex];
if (CurrentMenuItem->OnFocus != NULL)
{
CurrentMenuItem->OnFocus(true);
}
}
break;
case KEVENT_MENU_UP:
{
if (CurrentMenuItem->OnIncrement != NULL)
{
CurrentMenuItem->OnIncrement();
}
}
break;
case KEVENT_MENU_DOWN:
{
if (CurrentMenuItem->OnDecrement != NULL)
{
CurrentMenuItem->OnDecrement();
}
}
break;
case KEVENT_MENU_EXIT:
while (MenuItemHistoryIndex > 0)
{
// Go up a menu.
MenuItemHistoryIndex--;
CurrentMenuItem = MenuItemHistory[MenuItemHistoryIndex];
if (CurrentMenuItem->OnFocus != NULL)
{
CurrentMenuItem->OnFocus(true);
}
}
break;
case KEVENT_TRIGGER_SWITCH_RELEASED:
{
uint32_t duration_of_press_in_ms = (uint32_t)Event.Data;
if (duration_of_press_in_ms > LONG_PRESS_FOR_READY_in_ms)
{
Transition_For_Event(context, STATE_READY, &Event);
}
}
break;
case KEVENT_ACCESSORY_SWITCH_PRESSED:
{
uint8_t Team_ID;
(void)SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &Team_ID);
Team_ID++;
if (Team_ID > BASIC_TEAMS_MAXIMUM)
{
Team_ID = BASIC_TEAMS_MINIMUM;
}
if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
{
KLOG_WARN(KLOG_TAG, "Failed to increment team!");
}
}
break;
case KEVENT_PLAY_PRESSED_ON_REMOTE:
Transition_For_Event(context, STATE_READY, &Event);
break;
case KEVENT_REPROGRAM:
Transition_For_Event(context, STATE_REPROGRAMMING, &Event);
break;
default:
// All other events are ignored in this state.
ProcessUnhandledEvent(&Event);
break;
}
}
}
//! Cleans up the Configuring state.
/*!
* \param context Context in which this state is being run.
*/
static void Configuring_Exit(StateMachineContext_T *context)
{
// Save any changes that were made to NVM.
if (SETTINGS_Save() != SYSTEMK_RESULT_SUCCESS)
{
KLOG_ERROR(KLOG_TAG, "Couldn't save the settings to NVM!");
}
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_ALL_OFF, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
}