With the advent of the new State Machine, there is opportunity in the *Configuring* state for a player to select his team by pressing the *Accessory* button. The Mobile App or IR remote can also be used, as before.  I also consolidated some duplicated code into `Set_Team_With_Audio_Feedback()`. Co-authored-by: Joe Kearney <joe@clubk.club> Reviewed-on: #1
102 lines
No EOL
2.7 KiB
C
102 lines
No EOL
2.7 KiB
C
/*
|
|
* This program source code file is part of SystemK, a library in the KTag project.
|
|
*
|
|
* 🛡️ <https://ktag.clubk.club> 🃞
|
|
*
|
|
* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify it under
|
|
* the terms of the GNU Affero General Public License as published by the Free
|
|
* Software Foundation, either version 3 of the License, or (at your option) any
|
|
* later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
|
|
* details.
|
|
*
|
|
* There should be a copy of the GNU Affero General Public License in the LICENSE
|
|
* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
|
|
#include "SystemK.h"
|
|
|
|
#define MIN_TEAM_ID BASIC_TEAMS_MINIMUM
|
|
#define MAX_TEAM_ID BASIC_TEAMS_MAXIMUM
|
|
|
|
static const char * KLOG_TAG = "Team ID Menu";
|
|
|
|
static uint8_t Team_ID;
|
|
|
|
static void OnFocus(bool IncludeDetails);
|
|
static MenuItem_T const * OnSelect();
|
|
static void OnIncrement();
|
|
static void OnDecrement();
|
|
|
|
const MenuItem_T TeamIDMenuItem =
|
|
{
|
|
.OnFocus = OnFocus,
|
|
.OnSelect = OnSelect,
|
|
.OnIncrement = OnIncrement,
|
|
.OnDecrement = OnDecrement
|
|
|
|
};
|
|
|
|
static void OnFocus(bool IncludeDetails)
|
|
{
|
|
AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
|
|
Perform_Audio_Action(&audio_action);
|
|
|
|
if (IncludeDetails == true)
|
|
{
|
|
(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &Team_ID);
|
|
AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
|
|
Perform_Audio_Action(&volume_action);
|
|
}
|
|
}
|
|
|
|
static MenuItem_T const * OnSelect()
|
|
{
|
|
AudioAction_T audio_action = {.ID = AUDIO_PLAY_SELECTION_INDICATOR, .Data = (void *)0x00};
|
|
Perform_Audio_Action(&audio_action);
|
|
return NULL;
|
|
}
|
|
|
|
static void OnIncrement()
|
|
{
|
|
(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &Team_ID);
|
|
|
|
if (Team_ID < MAX_TEAM_ID)
|
|
{
|
|
Team_ID++;
|
|
}
|
|
else
|
|
{
|
|
Team_ID = MAX_TEAM_ID;
|
|
}
|
|
|
|
if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
|
|
{
|
|
KLOG_WARN(KLOG_TAG, "Failed to increment team!");
|
|
}
|
|
}
|
|
|
|
static void OnDecrement()
|
|
{
|
|
(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &Team_ID);
|
|
|
|
if (Team_ID > MIN_TEAM_ID)
|
|
{
|
|
Team_ID--;
|
|
}
|
|
else
|
|
{
|
|
Team_ID = MIN_TEAM_ID;
|
|
}
|
|
|
|
if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
|
|
{
|
|
KLOG_WARN(KLOG_TAG, "Failed to decrement team!");
|
|
}
|
|
} |