SystemK/NeoPixels/Animations/Team_Colors.c
2025-01-25 13:45:14 -06:00

162 lines
5.2 KiB
C

/*
* This program source code file is part of SystemK, a library in the KTag project.
*
* 🛡️ <https://ktag.clubk.club> 🃞
*
* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* There should be a copy of the GNU Affero General Public License in the LICENSE
* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SystemK.h"
typedef enum
{
STEP_LONG_DARK,
STEP_BLINK_ONE,
STEP_BLINK_TWO,
STEP_BLINK_THREE,
STEP_HEARTBEAT_GLOW
} TeamColorsStep_T;
static DisplayStyle_T Style = DISPLAY_STYLE_BLINK;
static TeamColorsStep_T Step = STEP_LONG_DARK;
static uint16_t Time_in_Animation_Step_in_ms = 0;
static color_t Team_Color = COLOR_BLACK;
static uint8_t Brightness = 0;
static uint8_t Phase = 0;
static const uint8_t LOW_BRIGHTNESS = 10;
static const uint8_t HIGH_BRIGHTNESS = 50;
static const uint16_t LONG_DARK_TIME_IN_ms = 20000;
static const uint16_t BLINK_TIME_ON_IN_ms = 100;
static const uint16_t BLINK_TIME_OFF_IN_ms = 100;
static void Reset(void * Data)
{
// Start just before the dawn.
Time_in_Animation_Step_in_ms = LONG_DARK_TIME_IN_ms;
Style = NeoPixels_ToDisplayStyle(Data);
Team_Color = HW_NeoPixels_Get_My_Color();
NeoPixels_Set_Color_Range_On_All_Channels(0, CONFIG_KTAG_MAX_NEOPIXELS_PER_CHANNEL - 1, COLOR_BLACK);
}
static AnimationStepResult_T NextStep(void)
{
Time_in_Animation_Step_in_ms += CONFIG_KTAG_ANIMATION_STEP_TIME_IN_ms;
switch (Step)
{
default:
case STEP_LONG_DARK:
Brightness = LOW_BRIGHTNESS;
if (Time_in_Animation_Step_in_ms > LONG_DARK_TIME_IN_ms)
{
Time_in_Animation_Step_in_ms = 0;
if (Style == DISPLAY_STYLE_HEARTBEAT)
{
Step = STEP_HEARTBEAT_GLOW;
Phase = 0;
}
else
{
Step = STEP_BLINK_ONE;
}
}
break;
case STEP_BLINK_ONE:
if (Time_in_Animation_Step_in_ms > (BLINK_TIME_ON_IN_ms + BLINK_TIME_OFF_IN_ms))
{
Brightness = HIGH_BRIGHTNESS;
Time_in_Animation_Step_in_ms = 0;
Step = STEP_BLINK_TWO;
}
else if (Time_in_Animation_Step_in_ms > BLINK_TIME_ON_IN_ms)
{
Brightness = LOW_BRIGHTNESS;
}
else
{
Brightness = HIGH_BRIGHTNESS;
}
break;
case STEP_BLINK_TWO:
if (Time_in_Animation_Step_in_ms > (BLINK_TIME_ON_IN_ms + BLINK_TIME_OFF_IN_ms))
{
Brightness = HIGH_BRIGHTNESS;
Time_in_Animation_Step_in_ms = 0;
Step = STEP_BLINK_THREE;
}
else if (Time_in_Animation_Step_in_ms > BLINK_TIME_ON_IN_ms)
{
Brightness = LOW_BRIGHTNESS;
}
else
{
Brightness = HIGH_BRIGHTNESS;
}
break;
case STEP_BLINK_THREE:
if (Time_in_Animation_Step_in_ms > (BLINK_TIME_ON_IN_ms + BLINK_TIME_OFF_IN_ms))
{
Brightness = LOW_BRIGHTNESS;
Time_in_Animation_Step_in_ms = 0;
Step = STEP_LONG_DARK;
}
else if (Time_in_Animation_Step_in_ms > BLINK_TIME_ON_IN_ms)
{
Brightness = LOW_BRIGHTNESS;
}
else
{
Brightness = HIGH_BRIGHTNESS;
}
break;
case STEP_HEARTBEAT_GLOW:
Brightness = Sine8[Phase] / 2;
Phase++;
if (Phase == 0)
{
Brightness = LOW_BRIGHTNESS;
Time_in_Animation_Step_in_ms = 0;
Step = STEP_LONG_DARK;
}
break;
}
#if (CONFIG_KTAG_N_NEOPIXEL_CHANNELS == 1)
Set_Barrel_Flash(ApplyMask(Team_Color, Brightness));
Set_Heart(COLOR_BLACK);
Set_Square(COLOR_BLACK);
Set_Circle(COLOR_BLACK);
Set_Arrow(COLOR_BLACK);
#elif (CONFIG_KTAG_N_NEOPIXEL_CHANNELS == 4)
NeoPixels_Set_Color(NEOPIXEL_CHANNEL_RECEIVER, RECEIVER_INDICATOR_PIXEL, ApplyMask(Team_Color, Brightness));
NeoPixels_Set_Color(NEOPIXEL_CHANNEL_RECEIVER, RIGHT_RECEIVER_INDICATOR_PIXEL, ApplyMask(Team_Color, Brightness));
NeoPixels_Set_Color(NEOPIXEL_CHANNEL_RECEIVER, LEFT_RECEIVER_INDICATOR_PIXEL, ApplyMask(Team_Color, Brightness));
#endif // CONFIG_KTAG_N_NEOPIXEL_CHANNELS
return ANIMATION_ONGOING;
}
Animation_T Team_Colors_Animation =
{
.Reset = Reset,
.NextStep = NextStep
};