Reworked BLE according to v0.11 of the KTag Beacon Specification (#2)
This was done to support the new KTag Konfigurator app, which Jack created for his Senior Design project. Co-authored-by: Joe Kearney <joe@clubk.club> Reviewed-on: #2
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26 changed files with 917 additions and 128 deletions
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@ -37,7 +37,8 @@ static const int_fast8_t TAG_RSSI_THRESHOLD = -75;
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static void BLEStatusTimerCallback(TimerHandle_t xTimer)
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{
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BLE_UpdateStatusPacket();
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StateMachineContext_T* context = GetContext();
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BLE_UpdateStatusPacket(context->States.Current_State);
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}
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static void GameDurationTimerCallback(TimerHandle_t xTimer)
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@ -60,7 +61,7 @@ void Playing_Entry(StateMachineContext_T *context)
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BLE_RXd_data.neighbors[slot].TimeToLive_in_ms = 0;
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}
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BLE_UpdateStatusPacket();
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BLE_UpdateStatusPacket(context->States.Current_State);
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if (BLE_ScanAndAdvertise() != SYSTEMK_RESULT_SUCCESS)
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{
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KLOG_ERROR(KLOG_TAG, "Couldn't start BLE!");
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@ -92,7 +93,8 @@ void Playing_Entry(StateMachineContext_T *context)
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}
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// The timer is only needed for timed games.
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if (Get_Time_Remaining_in_Game_in_ms() != UINT32_MAX)
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if ((Get_Time_Remaining_in_Game_in_ms() != UINT32_MAX) &&
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(Get_Time_Remaining_in_Game_in_ms() != 0))
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{
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if (GameDurationTimer == NULL)
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{
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@ -129,7 +131,7 @@ void Playing_Exit(StateMachineContext_T *context)
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{
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LOG("Exiting the Playing state.");
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xTimerStop(BLEStatusTimer, portMAX_DELAY);
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BLE_UpdateStatusPacket();
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BLE_UpdateStatusPacket(context->States.Next_State);
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}
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void HandleBLEStatusPacket(const BLE_StatusPacket_T *const packet)
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@ -179,6 +181,8 @@ void HandleBLEStatusPacket(const BLE_StatusPacket_T *const packet)
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// NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_BLE_NEARBY, .Data = (void *)&BLE_RXd_data, .Prominence = NEOPIXELS_BACKGROUND};
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// xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
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BLE_FreePacketBuffer((BLE_GenericPacketType_T *)packet);
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}
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void HandleBLETagPacket(const BLE_TagPacket_T *const packet)
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@ -202,29 +206,31 @@ void HandleBLETagPacket(const BLE_TagPacket_T *const packet)
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{
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if (BLE_IsPacketNew(packet->BD_ADDR, BLE_PACKET_TYPE_TAG, packet->event_number))
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{
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Health_In_Percent = (int16_t)Get_Health();
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if (packet->damage > 0)
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{
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Reduce_Health(packet->damage);
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if (Health_In_Percent > 0)
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{
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Reduce_Health(packet->damage);
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ReceivedTagColor = packet->color;
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ReceivedTagColor = packet->color;
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_TAG_RECEIVED, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_TAG_RECEIVED, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);
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NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_TAG_RECEIVED, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)&ReceivedTagColor};
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xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
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NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_TAG_RECEIVED, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)&ReceivedTagColor};
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xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
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}
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}
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else if (packet->damage < 0)
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{
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Health_In_Percent = (uint8_t)Get_Health();
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Health_In_Percent -= packet->damage;
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if (Health_In_Percent > MAX_HEALTH)
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if (Health_In_Percent > Get_Max_Health())
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{
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Health_In_Percent = MAX_HEALTH;
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Health_In_Percent = Get_Max_Health();
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}
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Health_In_Percent = MAX_HEALTH;
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Set_Health(Health_In_Percent);
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AudioAction_T audio_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Health_In_Percent};
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Perform_Audio_Action(&audio_action);
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@ -236,4 +242,6 @@ void HandleBLETagPacket(const BLE_TagPacket_T *const packet)
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}
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}
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}
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BLE_FreePacketBuffer((BLE_GenericPacketType_T *)packet);
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}
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@ -60,6 +60,7 @@ static void Playing__Interacting_Entry(StateMachineContext_T * context)
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Playing_Entry(context);
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srand(xTaskGetTickCount());
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}
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BLE_UpdateStatusPacket(STATE_PLAYING__INTERACTING);
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LOG("Entering the Interacting substate of the Playing state.");
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}
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@ -305,6 +306,10 @@ static void Playing__Interacting_Do(StateMachineContext_T * context)
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xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
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Increment_Tags_Received();
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#ifdef LOG_INTERACTING_SUBSTATE
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KLOG_INFO(KLOG_TAG, "%u of %u health remaining", KTAG_Game_Data.My_Health, KTAG_Game_Data.Max_Health);
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#endif // LOG_INTERACTING_SUBSTATE
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}
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}
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else if (player_ID != my_player_ID)
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@ -344,14 +349,7 @@ static void Playing__Interacting_Do(StateMachineContext_T * context)
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case KEVENT_BLE_PACKET_RECEIVED:
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#ifdef LOG_INTERACTING_SUBSTATE
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//KLOG_INFO(KLOG_TAG, "KEVENT_BLE_PACKET_RECEIVED from %02X:%02X:%02X:%02X:%02X:%02X",
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// ((BLE_Packet_T *)Event.Data)->Generic.BD_ADDR[5],
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// ((BLE_Packet_T *)Event.Data)->Generic.BD_ADDR[4],
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// ((BLE_Packet_T *)Event.Data)->Generic.BD_ADDR[3],
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// ((BLE_Packet_T *)Event.Data)->Generic.BD_ADDR[2],
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// ((BLE_Packet_T *)Event.Data)->Generic.BD_ADDR[1],
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// ((BLE_Packet_T *)Event.Data)->Generic.BD_ADDR[0]
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//);
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//KLOG_INFO(KLOG_TAG, "KEVENT_BLE_PACKET_RECEIVED from %s", BLE_ADDR_To_Str(((BLE_Packet_T *)Event.Data)->Generic.BD_ADDR));
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#endif // LOG_INTERACTING_SUBSTATE
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if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_STATUS)
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{
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@ -361,8 +359,14 @@ static void Playing__Interacting_Do(StateMachineContext_T * context)
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{
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HandleBLETagPacket((BLE_TagPacket_T *)Event.Data);
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}
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BLE_FreePacketBuffer(Event.Data);
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else if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_EVENT)
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{
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HandleBLEEventPacket((BLE_EventPacket_T *)Event.Data, context);
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}
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else
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{
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BLE_FreePacketBuffer(Event.Data);
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}
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break;
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case KEVENT_ACCESSORY_SWITCH_PRESSED:
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@ -398,7 +402,7 @@ static void Playing__Interacting_Do(StateMachineContext_T * context)
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case KEVENT_GAME_OVER:
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{
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_GAME_OVER, .Data = (void *)0x00};
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_GAME_OVER, .Play_To_Completion = true};
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Perform_Audio_Action(&audio_action);
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Transition_For_Event(context, STATE_WRAPPING_UP, &Event);
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}
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@ -22,6 +22,22 @@
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/* Include Files */
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#include "SystemK.h"
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static const char *KLOG_TAG = "STATE_PLAYING__TAGGED_OUT";
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static void Reset_Bombs()
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{
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uint8_t n_bombs;
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if (SETTINGS_get_uint8_t(SYSTEMK_SETTING_N_SPECIAL_WEAPONS_ON_REENTRY, &n_bombs) == SYSTEMK_RESULT_SUCCESS)
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{
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Set_Available_Bombs(n_bombs);
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}
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else
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{
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Set_Available_Bombs(0);
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KLOG_ERROR(KLOG_TAG, "Error getting available bombs!");
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}
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}
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static void Playing__Tagged_Out_Entry(StateMachineContext_T * context);
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static void Playing__Tagged_Out_Do(StateMachineContext_T * context);
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static void Playing__Tagged_Out_Exit(StateMachineContext_T * context);
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@ -51,7 +67,7 @@ static void Playing__Tagged_Out_Entry(StateMachineContext_T * context)
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NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_TAGGED_OUT, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
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xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
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BLE_UpdateStatusPacket();
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BLE_UpdateStatusPacket(STATE_PLAYING__TAGGED_OUT);
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Increment_Times_Tagged_Out();
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}
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@ -78,11 +94,14 @@ static void Playing__Tagged_Out_Do(StateMachineContext_T * context)
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if (Back_In() == true)
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{
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// TODO: Get this from settings.
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Set_Available_Bombs(1);
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Reset_Bombs();
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Transition_For_Event(context, STATE_PLAYING__INTERACTING, &Event);
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}
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}
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else if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_EVENT)
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{
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HandleBLEEventPacket((BLE_EventPacket_T *)Event.Data, context);
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}
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else
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{
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BLE_FreePacketBuffer(Event.Data);
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@ -97,9 +116,8 @@ static void Playing__Tagged_Out_Do(StateMachineContext_T * context)
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// Was it a "long" press?
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if (duration_of_press_in_ms > 5000)
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{
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Set_Health(MAX_HEALTH);
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// TODO: Get this from settings.
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Set_Available_Bombs(1);
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Set_Health(Get_Max_Health());
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Reset_Bombs();
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Transition_For_Event(context, STATE_PLAYING__INTERACTING, &Event);
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}
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}
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@ -107,16 +125,15 @@ static void Playing__Tagged_Out_Do(StateMachineContext_T * context)
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case KEVENT_GAME_OVER:
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{
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_GAME_OVER, .Data = (void *)0x00};
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_GAME_OVER, .Play_To_Completion = true};
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Perform_Audio_Action(&audio_action);
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Transition_For_Event(context, STATE_WRAPPING_UP, &Event);
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}
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break;
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case KEVENT_PLAY_PRESSED_ON_REMOTE:
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Set_Health(MAX_HEALTH);
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// TODO: Get this from settings.
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Set_Available_Bombs(1);
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Set_Health(Get_Max_Health());
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Reset_Bombs();
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Transition_For_Event(context, STATE_PLAYING__INTERACTING, &Event);
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break;
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