WIP: New BLE

This commit is contained in:
Joe Kearney 2025-02-03 20:49:54 -06:00
parent 4fe072f2d3
commit a9212c5a3a
12 changed files with 191 additions and 56 deletions

View file

@ -37,7 +37,8 @@ static const int_fast8_t TAG_RSSI_THRESHOLD = -75;
static void BLEStatusTimerCallback(TimerHandle_t xTimer)
{
BLE_UpdateStatusPacket();
StateMachineContext_T* context = GetContext();
BLE_UpdateStatusPacket(context->States.Current_State);
}
static void GameDurationTimerCallback(TimerHandle_t xTimer)
@ -60,7 +61,7 @@ void Playing_Entry(StateMachineContext_T *context)
BLE_RXd_data.neighbors[slot].TimeToLive_in_ms = 0;
}
BLE_UpdateStatusPacket();
BLE_UpdateStatusPacket(context->States.Current_State);
if (BLE_ScanAndAdvertise() != SYSTEMK_RESULT_SUCCESS)
{
KLOG_ERROR(KLOG_TAG, "Couldn't start BLE!");
@ -92,7 +93,8 @@ void Playing_Entry(StateMachineContext_T *context)
}
// The timer is only needed for timed games.
if (Get_Time_Remaining_in_Game_in_ms() != UINT32_MAX)
if ((Get_Time_Remaining_in_Game_in_ms() != UINT32_MAX) &&
(Get_Time_Remaining_in_Game_in_ms() != 0))
{
if (GameDurationTimer == NULL)
{
@ -129,7 +131,7 @@ void Playing_Exit(StateMachineContext_T *context)
{
LOG("Exiting the Playing state.");
xTimerStop(BLEStatusTimer, portMAX_DELAY);
BLE_UpdateStatusPacket();
BLE_UpdateStatusPacket(context->States.Next_State);
}
void HandleBLEStatusPacket(const BLE_StatusPacket_T *const packet)
@ -202,21 +204,25 @@ void HandleBLETagPacket(const BLE_TagPacket_T *const packet)
{
if (BLE_IsPacketNew(packet->BD_ADDR, BLE_PACKET_TYPE_TAG, packet->event_number))
{
Health_In_Percent = (int16_t)Get_Health();
if (packet->damage > 0)
{
Reduce_Health(packet->damage);
if (Health_In_Percent > 0)
{
Reduce_Health(packet->damage);
ReceivedTagColor = packet->color;
ReceivedTagColor = packet->color;
AudioAction_T audio_action = {.ID = AUDIO_PLAY_TAG_RECEIVED, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
AudioAction_T audio_action = {.ID = AUDIO_PLAY_TAG_RECEIVED, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_TAG_RECEIVED, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)&ReceivedTagColor};
xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_TAG_RECEIVED, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)&ReceivedTagColor};
xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
}
}
else if (packet->damage < 0)
{
Health_In_Percent = (uint8_t)Get_Health();
Health_In_Percent -= packet->damage;
if (Health_In_Percent > MAX_HEALTH)
{
@ -236,4 +242,6 @@ void HandleBLETagPacket(const BLE_TagPacket_T *const packet)
}
}
}
BLE_FreePacketBuffer(packet);
}

View file

@ -51,7 +51,7 @@ static void Playing__Tagged_Out_Entry(StateMachineContext_T * context)
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_TAGGED_OUT, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
BLE_UpdateStatusPacket();
BLE_UpdateStatusPacket(STATE_PLAYING__TAGGED_OUT);
Increment_Times_Tagged_Out();
}

View file

@ -52,7 +52,8 @@ static void Configuring_Entry(StateMachineContext_T *context)
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_MENU, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
BLE_UpdateStatusPacket();
BLE_UpdateHelloPacket();
if (BLE_ScanAndAdvertise() != SYSTEMK_RESULT_SUCCESS)
{
KLOG_ERROR(KLOG_TAG, "Couldn't start BLE!");
@ -150,6 +151,7 @@ static void Configuring_Do(StateMachineContext_T *context)
CurrentMenuItem->OnFocus(true);
}
}
BLE_UpdateHelloPacket();
break;
case KEVENT_TRIGGER_SWITCH_RELEASED:
@ -180,6 +182,8 @@ static void Configuring_Do(StateMachineContext_T *context)
{
KLOG_WARN(KLOG_TAG, "Failed to increment team!");
}
BLE_UpdateHelloPacket();
}
break;

View file

@ -44,7 +44,8 @@ const StateActivity_T STATE_INITIALIZING_Activities =
*/
static void Initializing_Entry(StateMachineContext_T * context)
{
LOG("Entering the Initializing state.");
KLOG_INFO("SystemK", "Using SystemK version %s.", SYSTEMK_VERSION_STRING);
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_TEST_PATTERN, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
AudioAction_T audio_action = {.ID = AUDIO_PLAY_STARTUP_SOUND, .Play_To_Completion = true, .Data = (void *)0x00};

View file

@ -22,13 +22,6 @@
/* Include Files */
#include "SystemK.h"
const StateActivity_T STATE_DEFAULT_Activities =
{
.Entry = NULL,
.Do = NULL,
.Exit = NULL
};
//! Activities for the top-level state machine.
/*!
* This array is indexed by #StateID_T (except there is no entry for
@ -37,7 +30,6 @@ const StateActivity_T STATE_DEFAULT_Activities =
*/
static const StateActivity_T * Activities[] =
{
&STATE_DEFAULT_Activities,
&STATE_INITIALIZING_Activities,
&STATE_REPROGRAMMING_Activities,
&STATE_CONFIGURING_Activities,
@ -62,6 +54,11 @@ static StateMachineContext_T Context =
.Time_At_State_Entry_In_Ticks = 0,
};
StateMachineContext_T* GetContext()
{
return &Context;
}
TaskHandle_t State_Machine_Task_Handle;
void State_Machine_Task(void * pvParameters)

View file

@ -36,22 +36,21 @@
*/
typedef enum
{
STATE_DEFAULT = 0,
STATE_INITIALIZING = 1,
STATE_REPROGRAMMING = 2,
STATE_CONFIGURING = 3,
STATE_READY = 4,
STATE_INITIALIZING = 0,
STATE_REPROGRAMMING = 1,
STATE_CONFIGURING = 2,
STATE_READY = 3,
// Substates of STATE_STARTING_GAME
STATE_STARTING_GAME__INSTIGATING = 5,
STATE_STARTING_GAME__RESPONDING = 6,
STATE_STARTING_GAME__COUNTING_DOWN = 7,
STATE_STARTING_GAME__INSTIGATING = 4,
STATE_STARTING_GAME__RESPONDING = 5,
STATE_STARTING_GAME__COUNTING_DOWN = 6,
// Substates of STATE_PLAYING
STATE_PLAYING__INTERACTING = 8,
STATE_PLAYING__TAGGED_OUT = 9,
STATE_PLAYING__INTERACTING = 7,
STATE_PLAYING__TAGGED_OUT = 8,
STATE_WRAPPING_UP = 10,
STATE_WRAPPING_UP = 9,
// STATE_IS_OUT_OF_RANGE is one more than the last valid state.
STATE_IS_OUT_OF_RANGE,
@ -120,6 +119,8 @@ inline uint32_t GetTimeInState_in_ms(StateMachineContext_T * context)
return result;
}
StateMachineContext_T* GetContext();
#include "State_Configuring.h"
#include "State_Ready.h"
#include "State_Initializing.h"

View file

@ -47,7 +47,7 @@ static void Ready_Entry(StateMachineContext_T * context)
LOG("Entering the Ready state.");
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_IDLE, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
BLE_UpdateStatusPacket();
BLE_UpdateStatusPacket(STATE_READY);
if (BLE_ScanAndAdvertise() != SYSTEMK_RESULT_SUCCESS)
{
KLOG_ERROR(KLOG_TAG, "Couldn't start BLE!");

View file

@ -47,7 +47,7 @@ static void Wrapping_Up_Entry(StateMachineContext_T * context)
LOG("Entering the Wrapping Up state.");
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_IDLE, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
BLE_UpdateStatusPacket();
BLE_UpdateStatusPacket(STATE_WRAPPING_UP);
if (BLE_ScanAndAdvertise() != SYSTEMK_RESULT_SUCCESS)
{
KLOG_ERROR(KLOG_TAG, "Couldn't start BLE!");