The Accessory button now selects team in the Configuring state. (#1)
With the advent of the new State Machine, there is opportunity in the *Configuring* state for a player to select his team by pressing the *Accessory* button. The Mobile App or IR remote can also be used, as before.  I also consolidated some duplicated code into `Set_Team_With_Audio_Feedback()`. Co-authored-by: Joe Kearney <joe@clubk.club> Reviewed-on: #1
This commit is contained in:
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6f51f5b006
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4 changed files with 189 additions and 141 deletions
57
Game/Game.h
57
Game/Game.h
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@ -29,18 +29,49 @@
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//! Implemented according to the 2024-07-20 "KTag Teams Compatibility Matrix".
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//! Implemented according to the 2024-07-20 "KTag Teams Compatibility Matrix".
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typedef enum
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typedef enum
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{
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{
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TEAM_PURPLE = 0,
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TEAM_PURPLE = 0,
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TEAM_RED = 1,
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BASIC_TEAMS_MINIMUM = 0,
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TEAM_BLUE = 2,
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TEAM_RED = 1,
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TEAM_WHITE = 3,
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TEAM_BLUE = 2,
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COMMON_TEAM_ID_MASK = 3,
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BASIC_TEAMS_MAXIMUM = 2,
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TEAM_ORANGE = 4,
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TEAM_WHITE = 3,
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TEAM_GREEN = 5,
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COMMON_TEAM_ID_MASK = 3,
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TEAM_YELLOW = 6,
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TEAM_ORANGE = 4,
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TEAM_BLACK = 7,
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TEAM_GREEN = 5,
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EXTENDED_TEAM_ID_MASK = 7
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TEAM_YELLOW = 6,
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TEAM_BLACK = 7,
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EXTENDED_TEAM_ID_MASK = 7,
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MAXIMUM_TEAM_ID = 7
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} TeamID_t;
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} TeamID_t;
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__attribute__((always_inline)) static inline SystemKResult_T Set_Team_With_Audio_Feedback(uint8_t team_ID)
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{
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static uint8_t Team_ID = 0; // This is static because AUDIO_PRONOUNCE_NUMBER_0_TO_100 needs a *pointer*.
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SystemKResult_T result = SYSTEMK_RESULT_SUCCESS;
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Team_ID = team_ID;
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if (Team_ID > MAXIMUM_TEAM_ID)
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{
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result = SYSTEMK_RESULT_OVERFLOW;
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}
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else
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{
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result = SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
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if (result == SYSTEMK_RESULT_SUCCESS)
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{
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);
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AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
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Perform_Audio_Action(&volume_action);
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}
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}
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return result;
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}
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__attribute__((always_inline)) inline TeamID_t Resolve_Common_Team_ID(uint8_t team_ID)
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__attribute__((always_inline)) inline TeamID_t Resolve_Common_Team_ID(uint8_t team_ID)
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{
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{
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return (team_ID & COMMON_TEAM_ID_MASK);
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return (team_ID & COMMON_TEAM_ID_MASK);
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@ -50,7 +81,7 @@ __attribute__((always_inline)) inline bool Team_Can_Tag_Me(uint8_t tagging_team_
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{
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{
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bool can_tag = false;
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bool can_tag = false;
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uint8_t team_ID;
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uint8_t team_ID;
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(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &team_ID);
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(void)SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &team_ID);
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TeamID_t my_common_team_ID = Resolve_Common_Team_ID(team_ID);
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TeamID_t my_common_team_ID = Resolve_Common_Team_ID(team_ID);
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if (tagging_team_ID == TEAM_PURPLE)
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if (tagging_team_ID == TEAM_PURPLE)
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@ -94,7 +125,7 @@ __attribute__((always_inline)) inline void Set_Health(uint8_t health)
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if (KTAG_Game_Data.My_Health == 0)
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if (KTAG_Game_Data.My_Health == 0)
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{
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{
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KEvent_T tagged_out_event = { .ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00 };
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KEvent_T tagged_out_event = {.ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00};
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Post_KEvent(&tagged_out_event);
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Post_KEvent(&tagged_out_event);
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}
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}
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}
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}
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@ -108,7 +139,7 @@ __attribute__((always_inline)) inline void Reduce_Health(uint8_t reduction)
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else
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else
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{
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{
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KTAG_Game_Data.My_Health = 0;
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KTAG_Game_Data.My_Health = 0;
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KEvent_T tagged_out_event = { .ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00 };
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KEvent_T tagged_out_event = {.ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00};
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Post_KEvent(&tagged_out_event);
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Post_KEvent(&tagged_out_event);
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}
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}
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}
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}
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@ -22,8 +22,10 @@
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#include "SystemK.h"
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#include "SystemK.h"
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#define MIN_TEAM_ID 0
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#define MIN_TEAM_ID BASIC_TEAMS_MINIMUM
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#define MAX_TEAM_ID 3
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#define MAX_TEAM_ID BASIC_TEAMS_MAXIMUM
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static const char * KLOG_TAG = "Team ID Menu";
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static uint8_t Team_ID;
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static uint8_t Team_ID;
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@ -73,13 +75,11 @@ static void OnIncrement()
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{
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{
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Team_ID = MAX_TEAM_ID;
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Team_ID = MAX_TEAM_ID;
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}
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}
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(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
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if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
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Perform_Audio_Action(&audio_action);
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{
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KLOG_WARN(KLOG_TAG, "Failed to increment team!");
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AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
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}
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Perform_Audio_Action(&volume_action);
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}
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}
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static void OnDecrement()
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static void OnDecrement()
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@ -94,11 +94,9 @@ static void OnDecrement()
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{
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{
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Team_ID = MIN_TEAM_ID;
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Team_ID = MIN_TEAM_ID;
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}
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}
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(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
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if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
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Perform_Audio_Action(&audio_action);
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{
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KLOG_WARN(KLOG_TAG, "Failed to decrement team!");
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AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
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}
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Perform_Audio_Action(&volume_action);
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}
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}
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@ -22,14 +22,14 @@
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/* Include Files */
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/* Include Files */
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#include "SystemK.h"
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#include "SystemK.h"
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static void Configuring_Entry(StateMachineContext_T * context);
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static void Configuring_Entry(StateMachineContext_T *context);
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static void Configuring_Do(StateMachineContext_T * context);
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static void Configuring_Do(StateMachineContext_T *context);
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static void Configuring_Exit(StateMachineContext_T * context);
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static void Configuring_Exit(StateMachineContext_T *context);
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#define MAX_MENU_DEPTH 10
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#define MAX_MENU_DEPTH 10
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static MenuItem_T const * CurrentMenuItem;
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static MenuItem_T const *CurrentMenuItem;
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static uint8_t MenuItemHistoryIndex = 0;
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static uint8_t MenuItemHistoryIndex = 0;
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static MenuItem_T const * MenuItemHistory[MAX_MENU_DEPTH];
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static MenuItem_T const *MenuItemHistory[MAX_MENU_DEPTH];
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static const uint16_t LONG_PRESS_FOR_READY_in_ms = 5000;
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static const uint16_t LONG_PRESS_FOR_READY_in_ms = 5000;
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@ -37,17 +37,16 @@ static const char *KLOG_TAG = "STATE_CONFIGURING";
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//! Activities for the **Configuring** state.
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//! Activities for the **Configuring** state.
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const StateActivity_T STATE_CONFIGURING_Activities =
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const StateActivity_T STATE_CONFIGURING_Activities =
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{
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{
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.Entry = Configuring_Entry,
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.Entry = Configuring_Entry,
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.Do = Configuring_Do,
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.Do = Configuring_Do,
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.Exit = Configuring_Exit
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.Exit = Configuring_Exit};
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};
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//! Sets up the Configuring state.
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//! Sets up the Configuring state.
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/*!
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/*!
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* \param context Context in which this state is being run.
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* \param context Context in which this state is being run.
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*/
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*/
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static void Configuring_Entry(StateMachineContext_T * context)
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static void Configuring_Entry(StateMachineContext_T *context)
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{
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{
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LOG("Entering the Configuring state.");
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LOG("Entering the Configuring state.");
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NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_MENU, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
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NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_MENU, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
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@ -68,7 +67,7 @@ static void Configuring_Entry(StateMachineContext_T * context)
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/*!
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/*!
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* \param context Context in which this state is being run.
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* \param context Context in which this state is being run.
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*/
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*/
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static void Configuring_Do(StateMachineContext_T * context)
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static void Configuring_Do(StateMachineContext_T *context)
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{
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{
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portBASE_TYPE xStatus;
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portBASE_TYPE xStatus;
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static KEvent_T Event;
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static KEvent_T Event;
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@ -79,103 +78,123 @@ static void Configuring_Do(StateMachineContext_T * context)
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{
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{
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switch (Event.ID)
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switch (Event.ID)
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{
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{
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case KEVENT_MENU_ENTER:
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case KEVENT_MENU_ENTER:
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if (CurrentMenuItem->OnFocus != NULL)
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{
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CurrentMenuItem->OnFocus(true);
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}
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break;
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case KEVENT_MENU_SELECT:
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{
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if (CurrentMenuItem->OnSelect != NULL)
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{
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MenuItem_T const *menuItem = CurrentMenuItem->OnSelect();
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// Check to see if we have entered a submenu.
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if (menuItem != NULL)
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{
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// Save off the old menu item, so we can get back to it later.
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MenuItemHistoryIndex++;
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MenuItemHistory[MenuItemHistoryIndex] = menuItem;
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CurrentMenuItem = menuItem;
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if (CurrentMenuItem->OnFocus != NULL)
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{
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CurrentMenuItem->OnFocus(true);
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}
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}
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}
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}
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break;
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case KEVENT_MENU_BACK:
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if (MenuItemHistoryIndex > 0)
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{
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// Go up a menu.
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MenuItemHistoryIndex--;
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CurrentMenuItem = MenuItemHistory[MenuItemHistoryIndex];
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if (CurrentMenuItem->OnFocus != NULL)
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if (CurrentMenuItem->OnFocus != NULL)
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{
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{
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CurrentMenuItem->OnFocus(true);
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CurrentMenuItem->OnFocus(true);
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}
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}
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break;
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}
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break;
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case KEVENT_MENU_SELECT:
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case KEVENT_MENU_UP:
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{
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if (CurrentMenuItem->OnIncrement != NULL)
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{
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CurrentMenuItem->OnIncrement();
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}
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}
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break;
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case KEVENT_MENU_DOWN:
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{
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if (CurrentMenuItem->OnDecrement != NULL)
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{
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CurrentMenuItem->OnDecrement();
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}
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}
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break;
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case KEVENT_MENU_EXIT:
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while (MenuItemHistoryIndex > 0)
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{
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// Go up a menu.
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MenuItemHistoryIndex--;
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CurrentMenuItem = MenuItemHistory[MenuItemHistoryIndex];
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if (CurrentMenuItem->OnFocus != NULL)
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{
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{
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if (CurrentMenuItem->OnSelect != NULL)
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CurrentMenuItem->OnFocus(true);
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{
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MenuItem_T const * menuItem = CurrentMenuItem->OnSelect();
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// Check to see if we have entered a submenu.
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if (menuItem != NULL)
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{
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// Save off the old menu item, so we can get back to it later.
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MenuItemHistoryIndex++;
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MenuItemHistory[MenuItemHistoryIndex] = menuItem;
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CurrentMenuItem = menuItem;
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if (CurrentMenuItem->OnFocus != NULL)
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{
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CurrentMenuItem->OnFocus(true);
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}
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}
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}
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}
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}
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break;
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}
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break;
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case KEVENT_MENU_BACK:
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case KEVENT_TRIGGER_SWITCH_RELEASED:
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if (MenuItemHistoryIndex > 0)
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{
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{
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uint32_t duration_of_press_in_ms = (uint32_t)Event.Data;
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// Go up a menu.
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MenuItemHistoryIndex--;
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CurrentMenuItem = MenuItemHistory[MenuItemHistoryIndex];
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if (CurrentMenuItem->OnFocus != NULL)
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{
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CurrentMenuItem->OnFocus(true);
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}
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}
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break;
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case KEVENT_MENU_UP:
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if (duration_of_press_in_ms > LONG_PRESS_FOR_READY_in_ms)
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{
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{
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if (CurrentMenuItem->OnIncrement != NULL)
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{
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CurrentMenuItem->OnIncrement();
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}
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}
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break;
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case KEVENT_MENU_DOWN:
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{
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if (CurrentMenuItem->OnDecrement != NULL)
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{
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CurrentMenuItem->OnDecrement();
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}
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}
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break;
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case KEVENT_MENU_EXIT:
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while (MenuItemHistoryIndex > 0)
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{
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// Go up a menu.
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MenuItemHistoryIndex--;
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CurrentMenuItem = MenuItemHistory[MenuItemHistoryIndex];
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if (CurrentMenuItem->OnFocus != NULL)
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{
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CurrentMenuItem->OnFocus(true);
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}
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}
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break;
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case KEVENT_TRIGGER_SWITCH_RELEASED:
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{
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uint32_t duration_of_press_in_ms = (uint32_t)Event.Data;
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if (duration_of_press_in_ms > LONG_PRESS_FOR_READY_in_ms)
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{
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Transition_For_Event(context, STATE_READY, &Event);
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}
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}
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break;
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case KEVENT_PLAY_PRESSED_ON_REMOTE:
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Transition_For_Event(context, STATE_READY, &Event);
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Transition_For_Event(context, STATE_READY, &Event);
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break;
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}
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}
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break;
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case KEVENT_REPROGRAM:
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case KEVENT_ACCESSORY_SWITCH_PRESSED:
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Transition_For_Event(context, STATE_REPROGRAMMING, &Event);
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{
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break;
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uint8_t Team_ID;
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default:
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(void)SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &Team_ID);
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// All other events are ignored in this state.
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ProcessUnhandledEvent(&Event);
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Team_ID++;
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break;
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if (Team_ID > BASIC_TEAMS_MAXIMUM)
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{
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Team_ID = BASIC_TEAMS_MINIMUM;
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}
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if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
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{
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KLOG_WARN(KLOG_TAG, "Failed to increment team!");
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}
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}
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break;
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case KEVENT_PLAY_PRESSED_ON_REMOTE:
|
||||||
|
Transition_For_Event(context, STATE_READY, &Event);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case KEVENT_REPROGRAM:
|
||||||
|
Transition_For_Event(context, STATE_REPROGRAMMING, &Event);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
// All other events are ignored in this state.
|
||||||
|
ProcessUnhandledEvent(&Event);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -184,7 +203,7 @@ static void Configuring_Do(StateMachineContext_T * context)
|
||||||
/*!
|
/*!
|
||||||
* \param context Context in which this state is being run.
|
* \param context Context in which this state is being run.
|
||||||
*/
|
*/
|
||||||
static void Configuring_Exit(StateMachineContext_T * context)
|
static void Configuring_Exit(StateMachineContext_T *context)
|
||||||
{
|
{
|
||||||
// Save any changes that were made to NVM.
|
// Save any changes that were made to NVM.
|
||||||
if (SETTINGS_Save() != SYSTEMK_RESULT_SUCCESS)
|
if (SETTINGS_Save() != SYSTEMK_RESULT_SUCCESS)
|
||||||
|
|
|
@ -93,8 +93,8 @@
|
||||||
#include "Logging/KLog.h"
|
#include "Logging/KLog.h"
|
||||||
#include "Protocols/Protocols.h"
|
#include "Protocols/Protocols.h"
|
||||||
#include "Settings/Settings_Interface.h"
|
#include "Settings/Settings_Interface.h"
|
||||||
#include "Game/Game.h"
|
|
||||||
#include "Audio/Audio_HW_Interface.h"
|
#include "Audio/Audio_HW_Interface.h"
|
||||||
|
#include "Game/Game.h"
|
||||||
#include "NeoPixels/NeoPixels.h"
|
#include "NeoPixels/NeoPixels.h"
|
||||||
#include "BLE/BLE_Packets.h"
|
#include "BLE/BLE_Packets.h"
|
||||||
#include "BLE/BLE_Packet_Tracker.h"
|
#include "BLE/BLE_Packet_Tracker.h"
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue