The Accessory button now selects team in the Configuring state. (#1)
With the advent of the new State Machine, there is opportunity in the *Configuring* state for a player to select his team by pressing the *Accessory* button. The Mobile App or IR remote can also be used, as before.  I also consolidated some duplicated code into `Set_Team_With_Audio_Feedback()`. Co-authored-by: Joe Kearney <joe@clubk.club> Reviewed-on: #1
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4 changed files with 189 additions and 141 deletions
33
Game/Game.h
33
Game/Game.h
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@ -30,17 +30,48 @@
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typedef enum
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typedef enum
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{
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{
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TEAM_PURPLE = 0,
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TEAM_PURPLE = 0,
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BASIC_TEAMS_MINIMUM = 0,
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TEAM_RED = 1,
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TEAM_RED = 1,
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TEAM_BLUE = 2,
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TEAM_BLUE = 2,
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BASIC_TEAMS_MAXIMUM = 2,
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TEAM_WHITE = 3,
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TEAM_WHITE = 3,
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COMMON_TEAM_ID_MASK = 3,
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COMMON_TEAM_ID_MASK = 3,
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TEAM_ORANGE = 4,
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TEAM_ORANGE = 4,
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TEAM_GREEN = 5,
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TEAM_GREEN = 5,
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TEAM_YELLOW = 6,
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TEAM_YELLOW = 6,
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TEAM_BLACK = 7,
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TEAM_BLACK = 7,
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EXTENDED_TEAM_ID_MASK = 7
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EXTENDED_TEAM_ID_MASK = 7,
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MAXIMUM_TEAM_ID = 7
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} TeamID_t;
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} TeamID_t;
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__attribute__((always_inline)) static inline SystemKResult_T Set_Team_With_Audio_Feedback(uint8_t team_ID)
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{
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static uint8_t Team_ID = 0; // This is static because AUDIO_PRONOUNCE_NUMBER_0_TO_100 needs a *pointer*.
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SystemKResult_T result = SYSTEMK_RESULT_SUCCESS;
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Team_ID = team_ID;
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if (Team_ID > MAXIMUM_TEAM_ID)
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{
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result = SYSTEMK_RESULT_OVERFLOW;
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}
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else
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{
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result = SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
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if (result == SYSTEMK_RESULT_SUCCESS)
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{
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);
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AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
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Perform_Audio_Action(&volume_action);
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}
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}
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return result;
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}
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__attribute__((always_inline)) inline TeamID_t Resolve_Common_Team_ID(uint8_t team_ID)
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__attribute__((always_inline)) inline TeamID_t Resolve_Common_Team_ID(uint8_t team_ID)
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{
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{
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return (team_ID & COMMON_TEAM_ID_MASK);
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return (team_ID & COMMON_TEAM_ID_MASK);
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@ -22,8 +22,10 @@
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#include "SystemK.h"
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#include "SystemK.h"
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#define MIN_TEAM_ID 0
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#define MIN_TEAM_ID BASIC_TEAMS_MINIMUM
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#define MAX_TEAM_ID 3
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#define MAX_TEAM_ID BASIC_TEAMS_MAXIMUM
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static const char * KLOG_TAG = "Team ID Menu";
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static uint8_t Team_ID;
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static uint8_t Team_ID;
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@ -73,13 +75,11 @@ static void OnIncrement()
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{
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{
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Team_ID = MAX_TEAM_ID;
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Team_ID = MAX_TEAM_ID;
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}
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}
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(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
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if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
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Perform_Audio_Action(&audio_action);
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{
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KLOG_WARN(KLOG_TAG, "Failed to increment team!");
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AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
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}
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Perform_Audio_Action(&volume_action);
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}
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}
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static void OnDecrement()
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static void OnDecrement()
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@ -94,11 +94,9 @@ static void OnDecrement()
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{
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{
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Team_ID = MIN_TEAM_ID;
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Team_ID = MIN_TEAM_ID;
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}
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}
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(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
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if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
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Perform_Audio_Action(&audio_action);
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{
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KLOG_WARN(KLOG_TAG, "Failed to decrement team!");
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AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
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}
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Perform_Audio_Action(&volume_action);
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}
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}
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@ -40,8 +40,7 @@ const StateActivity_T STATE_CONFIGURING_Activities =
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{
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{
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.Entry = Configuring_Entry,
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.Entry = Configuring_Entry,
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.Do = Configuring_Do,
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.Do = Configuring_Do,
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.Exit = Configuring_Exit
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.Exit = Configuring_Exit};
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};
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//! Sets up the Configuring state.
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//! Sets up the Configuring state.
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/*!
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/*!
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@ -164,6 +163,26 @@ static void Configuring_Do(StateMachineContext_T * context)
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}
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}
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break;
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break;
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case KEVENT_ACCESSORY_SWITCH_PRESSED:
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{
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uint8_t Team_ID;
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(void)SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &Team_ID);
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Team_ID++;
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if (Team_ID > BASIC_TEAMS_MAXIMUM)
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{
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Team_ID = BASIC_TEAMS_MINIMUM;
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}
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if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
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{
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KLOG_WARN(KLOG_TAG, "Failed to increment team!");
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}
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}
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break;
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case KEVENT_PLAY_PRESSED_ON_REMOTE:
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case KEVENT_PLAY_PRESSED_ON_REMOTE:
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Transition_For_Event(context, STATE_READY, &Event);
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Transition_For_Event(context, STATE_READY, &Event);
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break;
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break;
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@ -93,8 +93,8 @@
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#include "Logging/KLog.h"
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#include "Logging/KLog.h"
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#include "Protocols/Protocols.h"
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#include "Protocols/Protocols.h"
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#include "Settings/Settings_Interface.h"
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#include "Settings/Settings_Interface.h"
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#include "Game/Game.h"
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#include "Audio/Audio_HW_Interface.h"
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#include "Audio/Audio_HW_Interface.h"
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#include "Game/Game.h"
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#include "NeoPixels/NeoPixels.h"
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#include "NeoPixels/NeoPixels.h"
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#include "BLE/BLE_Packets.h"
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#include "BLE/BLE_Packets.h"
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#include "BLE/BLE_Packet_Tracker.h"
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#include "BLE/BLE_Packet_Tracker.h"
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