39 lines
No EOL
1.3 KiB
C
39 lines
No EOL
1.3 KiB
C
/*
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* This program source code file is part of SystemK, a library in the KTag project.
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*
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* 🛡️ <https://ktag.clubk.club> 🃞
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*
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* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU Affero General Public License as published by the Free
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* Software Foundation, either version 3 of the License, or (at your option) any
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* later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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* details.
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*
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* There should be a copy of the GNU Affero General Public License in the LICENSE
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* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Include Files */
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#include "SystemK.h"
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void Starting_Game_Entry(StateMachineContext_T * context)
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{
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#ifdef LOG_STATE_MACHINE
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LOG("Entering the Starting Game state.");
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vTaskDelay(pdMS_TO_TICKS(10));
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#endif // LOG_STATE_MACHINE
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_STARTING_THEME, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);
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}
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void Starting_Game_Exit(StateMachineContext_T * context)
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{
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} |