269 lines
6.9 KiB
C
269 lines
6.9 KiB
C
/*
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* This program source code file is part of SystemK, a library in the KTag project.
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*
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* 🛡️ <https://ktag.clubk.club> 🃞
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*
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* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU Affero General Public License as published by the Free
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* Software Foundation, either version 3 of the License, or (at your option) any
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* later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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* details.
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*
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* There should be a copy of the GNU Affero General Public License in the LICENSE
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* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GAME_H
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#define GAME_H
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#include "Weapons.h"
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#define MAX_HEALTH 10
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//! Implemented according to the 2024-07-20 "KTag Teams Compatibility Matrix".
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typedef enum
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{
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TEAM_PURPLE = 0,
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BASIC_TEAMS_MINIMUM = 0,
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TEAM_RED = 1,
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TEAM_BLUE = 2,
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BASIC_TEAMS_MAXIMUM = 2,
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TEAM_WHITE = 3,
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COMMON_TEAM_ID_MASK = 3,
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TEAM_ORANGE = 4,
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TEAM_GREEN = 5,
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TEAM_YELLOW = 6,
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TEAM_BLACK = 7,
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EXTENDED_TEAM_ID_MASK = 7,
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MAXIMUM_TEAM_ID = 7
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} TeamID_t;
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__attribute__((always_inline)) static inline SystemKResult_T Set_Team_With_Audio_Feedback(uint8_t team_ID)
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{
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static uint8_t Team_ID = 0; // This is static because AUDIO_PRONOUNCE_NUMBER_0_TO_100 needs a *pointer*.
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SystemKResult_T result = SYSTEMK_RESULT_SUCCESS;
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Team_ID = team_ID;
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if (Team_ID > MAXIMUM_TEAM_ID)
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{
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result = SYSTEMK_RESULT_OVERFLOW;
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}
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else
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{
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result = SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
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if (result == SYSTEMK_RESULT_SUCCESS)
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{
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);
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AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
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Perform_Audio_Action(&volume_action);
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}
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}
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return result;
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}
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__attribute__((always_inline)) inline TeamID_t Resolve_Common_Team_ID(uint8_t team_ID)
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{
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return (team_ID & COMMON_TEAM_ID_MASK);
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}
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__attribute__((always_inline)) inline bool Team_Can_Tag_Me(uint8_t tagging_team_ID)
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{
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bool can_tag = false;
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uint8_t team_ID;
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(void)SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &team_ID);
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TeamID_t my_common_team_ID = Resolve_Common_Team_ID(team_ID);
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if (tagging_team_ID == TEAM_PURPLE)
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{
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can_tag = true;
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}
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else if (tagging_team_ID != my_common_team_ID)
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{
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if ((tagging_team_ID == TEAM_RED) || (tagging_team_ID == TEAM_BLUE))
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{
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can_tag = true;
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}
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}
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return can_tag;
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}
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typedef struct
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{
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uint8_t My_Health;
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WeaponID_t My_Weapon;
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uint8_t My_Shield_Strength;
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uint32_t Time_Remaining_in_Game_in_ms;
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uint32_t Time_Remaining_Until_Countdown_in_ms;
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uint16_t Shots_Fired;
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uint16_t Tags_Received;
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uint16_t Times_Tagged_Out;
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uint8_t Bombs_Remaining;
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} KTag_Game_Data_T;
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extern KTag_Game_Data_T KTAG_Game_Data;
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__attribute__((always_inline)) inline uint8_t Get_Health()
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{
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return KTAG_Game_Data.My_Health;
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}
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__attribute__((always_inline)) inline void Set_Health(uint8_t health)
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{
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KTAG_Game_Data.My_Health = health;
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if (KTAG_Game_Data.My_Health == 0)
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{
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KEvent_T tagged_out_event = {.ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00};
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Post_KEvent(&tagged_out_event);
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}
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}
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__attribute__((always_inline)) inline void Reduce_Health(uint8_t reduction)
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{
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if (reduction < KTAG_Game_Data.My_Health)
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{
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KTAG_Game_Data.My_Health -= reduction;
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}
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else
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{
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KTAG_Game_Data.My_Health = 0;
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KEvent_T tagged_out_event = {.ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00};
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Post_KEvent(&tagged_out_event);
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}
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}
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__attribute__((always_inline)) inline WeaponID_t Get_Weapon()
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{
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return KTAG_Game_Data.My_Weapon;
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}
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__attribute__((always_inline)) inline void Set_Weapon(WeaponID_t weapon)
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{
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KTAG_Game_Data.My_Weapon = weapon;
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}
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__attribute__((always_inline)) inline uint16_t Get_Shield_Strength()
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{
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return KTAG_Game_Data.My_Shield_Strength;
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}
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__attribute__((always_inline)) inline void Set_Shield_Strength(uint16_t strength)
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{
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KTAG_Game_Data.My_Shield_Strength = strength;
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}
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__attribute__((always_inline)) inline void Reset_Shots_Fired()
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{
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KTAG_Game_Data.Shots_Fired = 0;
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}
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__attribute__((always_inline)) inline void Increment_Shots_Fired()
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{
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if (KTAG_Game_Data.Shots_Fired < UINT16_MAX)
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{
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KTAG_Game_Data.Shots_Fired++;
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}
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}
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__attribute__((always_inline)) inline void Reset_Tags_Received()
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{
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KTAG_Game_Data.Tags_Received = 0;
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}
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__attribute__((always_inline)) inline void Increment_Tags_Received()
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{
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if (KTAG_Game_Data.Tags_Received < UINT16_MAX)
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{
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KTAG_Game_Data.Tags_Received++;
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}
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}
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__attribute__((always_inline)) inline void Reset_Times_Tagged_Out()
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{
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KTAG_Game_Data.Times_Tagged_Out = 0;
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}
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__attribute__((always_inline)) inline void Increment_Times_Tagged_Out()
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{
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if (KTAG_Game_Data.Times_Tagged_Out < UINT16_MAX)
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{
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KTAG_Game_Data.Times_Tagged_Out++;
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}
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}
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__attribute__((always_inline)) inline bool Still_Playing()
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{
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return (KTAG_Game_Data.My_Health > 0);
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}
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__attribute__((always_inline)) inline bool Back_In()
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{
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return Still_Playing();
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}
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__attribute__((always_inline)) inline void Set_Time_Remaining_in_Game(uint32_t time_in_ms)
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{
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KTAG_Game_Data.Time_Remaining_in_Game_in_ms = time_in_ms;
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}
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__attribute__((always_inline)) inline uint32_t Get_Time_Remaining_in_Game_in_ms()
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{
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return KTAG_Game_Data.Time_Remaining_in_Game_in_ms;
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}
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__attribute__((always_inline)) inline void Set_Time_Remaining_Until_Countdown(uint32_t time_in_ms)
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{
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KTAG_Game_Data.Time_Remaining_Until_Countdown_in_ms = time_in_ms;
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}
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__attribute__((always_inline)) inline uint32_t Get_Time_Remaining_Until_Countdown_in_ms()
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{
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return KTAG_Game_Data.Time_Remaining_Until_Countdown_in_ms;
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}
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__attribute__((always_inline)) inline uint16_t Get_Shots_Fired()
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{
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return KTAG_Game_Data.Shots_Fired;
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}
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__attribute__((always_inline)) inline uint16_t Get_Tags_Received()
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{
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return KTAG_Game_Data.Tags_Received;
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}
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__attribute__((always_inline)) inline uint16_t Get_Times_Tagged_Out()
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{
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return KTAG_Game_Data.Times_Tagged_Out;
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}
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__attribute__((always_inline)) inline void Set_Available_Bombs(uint8_t n_bombs)
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{
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KTAG_Game_Data.Bombs_Remaining = n_bombs;
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}
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__attribute__((always_inline)) inline bool Use_Bomb_If_Available()
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{
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bool available = false;
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if (KTAG_Game_Data.Bombs_Remaining > 0)
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{
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KTAG_Game_Data.Bombs_Remaining--;
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available = true;
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}
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return available;
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}
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#endif // GAME_H
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