SystemK/States/Starting_Game/State_Starting_Game.c
2025-01-25 13:45:14 -06:00

39 lines
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1.3 KiB
C

/*
* This program source code file is part of SystemK, a library in the KTag project.
*
* 🛡️ <https://ktag.clubk.club> 🃞
*
* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* There should be a copy of the GNU Affero General Public License in the LICENSE
* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
*/
/* Include Files */
#include "SystemK.h"
void Starting_Game_Entry(StateMachineContext_T * context)
{
#ifdef LOG_STATE_MACHINE
LOG("Entering the Starting Game state.");
vTaskDelay(pdMS_TO_TICKS(10));
#endif // LOG_STATE_MACHINE
AudioAction_T audio_action = {.ID = AUDIO_PLAY_STARTING_THEME, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
}
void Starting_Game_Exit(StateMachineContext_T * context)
{
}