SystemK/Menu/HardwareSettings/HandedMenuItem.c
2025-01-25 13:45:14 -06:00

93 lines
2.8 KiB
C

/*
* This program source code file is part of SystemK, a library in the KTag project.
*
* 🛡️ <https://ktag.clubk.club> 🃞
*
* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* There should be a copy of the GNU Affero General Public License in the LICENSE
* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SystemK.h"
static uint8_t Is_Right_Handed;
static void OnFocus(bool IncludeDetails);
static MenuItem_T const * OnSelect();
static void OnIncrement();
static void OnDecrement();
static void ToggleHanded();
const MenuItem_T HandedMenuItem =
{
.OnFocus = OnFocus,
.OnSelect = OnSelect,
.OnIncrement = OnIncrement,
.OnDecrement = OnDecrement
};
static void OnFocus(bool IncludeDetails)
{
(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_IS_RIGHT_HANDED, &Is_Right_Handed);
if (Is_Right_Handed == true)
{
AudioAction_T audio_action = {.ID = AUDIO_PLAY_RIGHT_HANDED, .Play_To_Completion = true, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
}
else
{
AudioAction_T audio_action = {.ID = AUDIO_PLAY_LEFT_HANDED, .Play_To_Completion = true, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);;
}
}
static MenuItem_T const * OnSelect()
{
AudioAction_T audio_action = {.ID = AUDIO_PLAY_SELECTION_INDICATOR, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
return NULL;
}
static void OnIncrement()
{
ToggleHanded();
}
static void OnDecrement()
{
ToggleHanded();
}
static void ToggleHanded()
{
uint8_t Is_Right_Handed;
(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_IS_RIGHT_HANDED, &Is_Right_Handed);
if (Is_Right_Handed == true)
{
Is_Right_Handed = false;
(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_IS_RIGHT_HANDED, Is_Right_Handed);
AudioAction_T audio_action = {.ID = AUDIO_PLAY_LEFT_HANDED, .Play_To_Completion = true, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
}
else
{
Is_Right_Handed = true;
(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_IS_RIGHT_HANDED, Is_Right_Handed);
AudioAction_T audio_action = {.ID = AUDIO_PLAY_RIGHT_HANDED, .Play_To_Completion = true, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);;
}
}