SystemK/States/State_Initializing.c
2025-01-25 13:45:14 -06:00

126 lines
4.3 KiB
C

/*
* This program source code file is part of SystemK, a library in the KTag project.
*
* 🛡️ <https://ktag.clubk.club> 🃞
*
* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* There should be a copy of the GNU Affero General Public License in the LICENSE
* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
*/
/* Include Files */
#include "SystemK.h"
static void Initializing_Entry(StateMachineContext_T * context);
static void Initializing_Do(StateMachineContext_T * context);
static void Initializing_Exit(StateMachineContext_T * context);
static const char *KLOG_TAG = "STATE_INITIALIZING";
static bool Startup_Sound_Complete = false;
//! Activities for the **Initializing** state.
const StateActivity_T STATE_INITIALIZING_Activities =
{
.Entry = Initializing_Entry,
.Do = Initializing_Do,
.Exit = Initializing_Exit
};
//! Sets up the Initializing state.
/*!
* \param context Context in which this state is being run.
*/
static void Initializing_Entry(StateMachineContext_T * context)
{
LOG("Entering the Initializing state.");
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_TEST_PATTERN, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
AudioAction_T audio_action = {.ID = AUDIO_PLAY_STARTUP_SOUND, .Play_To_Completion = true, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
Startup_Sound_Complete = false;
}
//! Executes the Initializing state.
/*!
* \param context Context in which this state is being run.
*/
static void Initializing_Do(StateMachineContext_T * context)
{
portBASE_TYPE xStatus;
static KEvent_T Event;
xStatus = Receive_KEvent(&Event);
if (xStatus == pdPASS)
{
switch (Event.ID)
{
case KEVENT_TRIGGER_SWITCH_PRESSED:
Transition_For_Event(context, STATE_REPROGRAMMING, &Event);
break;
case KEVENT_AUDIO_COMPLETED:
if (((AudioActionID_T)Event.Data) == AUDIO_PLAY_STARTUP_SOUND)
{
Startup_Sound_Complete = true;
}
break;
default:
// All other events are ignored in this state.
ProcessUnhandledEvent(&Event);
break;
}
}
// Wait for the STARTUP_SOUND to complete, but at least three seconds.
if ((xTaskGetTickCount() - context->Time_At_State_Entry_In_Ticks) > (3 * 1000 / portTICK_PERIOD_MS))
{
if (Startup_Sound_Complete == true)
{
Event.ID = KEVENT_AUTOMATIC_TRANSITION;
Event.Data = NULL;
Transition_For_Event(context, STATE_CONFIGURING, &Event);
}
}
}
//! Cleans up the Initializing state.
/*!
* \param context Context in which this state is being run.
*/
static void Initializing_Exit(StateMachineContext_T * context)
{
NeoPixelsAction_T neopixels_action = {.ID = NEOPIXELS_ALL_OFF, .Prominence = NEOPIXELS_FOREGROUND, .Data = (void *)0x00};
xQueueSend(xQueueNeoPixels, &neopixels_action, 0);
AudioAction_T audio_action = {.ID = AUDIO_SILENCE, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
//! \todo Add a menu item to change the weapon.
KLOG_WARN(KLOG_TAG, "Weapon hardcoded to the Nerf Laser Strike Blaster!");
uint8_t weapon_ID = NERF_LASER_STRIKE_BLASTER_ID;
(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_WEAPONID, weapon_ID);
(void) SETTINGS_Save();
//! \todo TEAM_PURPLE is always one-hit kill.
uint8_t team_ID;
(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &team_ID);
TeamID_t my_common_team_ID = Resolve_Common_Team_ID(team_ID);
if (my_common_team_ID == TEAM_PURPLE)
{
Set_Health(10);
}
}