/* * This program source code file is part of SystemK, a library in the KTag project. * * 🛡️ 🃞 * * Copyright © 2016-2025 Joseph P. Kearney and the KTag developers. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU Affero General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) any * later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more * details. * * There should be a copy of the GNU Affero General Public License in the LICENSE * file in the root of this repository. If not, see . */ #include "SystemK.h" static uint8_t SubmenuIndex = 0; static MenuItem_T const * const Submenus[] = { &GameMenuItem, &HardwareMenuItem }; static const uint8_t N_SUBMENUS = (sizeof(Submenus) / sizeof(MenuItem_T *)); static void RootMenuOnFocus(bool IncludeDetails); static MenuItem_T const * RootMenuOnSelect(); static void RootMenuOnIncrement(); static void RootMenuOnDecrement(); static const MenuItem_T Root_Menu_Item = { .OnFocus = RootMenuOnFocus, .OnSelect = RootMenuOnSelect, .OnIncrement = RootMenuOnIncrement, .OnDecrement = RootMenuOnDecrement }; MenuItem_T const * const RootMenu = &Root_Menu_Item; static void RootMenuOnFocus(bool IncludeDetails) { AudioAction_T audio_action = {.ID = AUDIO_PLAY_MENU_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00}; Perform_Audio_Action(&audio_action); if (IncludeDetails == true) { if (Submenus[SubmenuIndex]->OnFocus != NULL) { Submenus[SubmenuIndex]->OnFocus(false); } } } static MenuItem_T const * RootMenuOnSelect() { if (Submenus[SubmenuIndex]->OnSelect != NULL) { Submenus[SubmenuIndex]->OnSelect(); } return Submenus[SubmenuIndex]; } static void RootMenuOnIncrement() { if (SubmenuIndex < (N_SUBMENUS -1)) { SubmenuIndex++; } else { // Wrap around. SubmenuIndex = 0; } if (Submenus[SubmenuIndex]->OnFocus != NULL) { Submenus[SubmenuIndex]->OnFocus(false); } } static void RootMenuOnDecrement() { if (SubmenuIndex > 0) { SubmenuIndex--; } else { // Wrap around. SubmenuIndex = (N_SUBMENUS -1); } if (Submenus[SubmenuIndex]->OnFocus != NULL) { Submenus[SubmenuIndex]->OnFocus(false); } }