/* * This program source code file is part of SystemK, a library in the KTag project. * * 🛡️ 🃞 * * Copyright © 2016-2025 Joseph P. Kearney and the KTag developers. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU Affero General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) any * later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more * details. * * There should be a copy of the GNU Affero General Public License in the LICENSE * file in the root of this repository. If not, see . */ #include "SystemK.h" static uint8_t Is_Right_Handed; static void OnFocus(bool IncludeDetails); static MenuItem_T const * OnSelect(); static void OnIncrement(); static void OnDecrement(); static void ToggleHanded(); const MenuItem_T HandedMenuItem = { .OnFocus = OnFocus, .OnSelect = OnSelect, .OnIncrement = OnIncrement, .OnDecrement = OnDecrement }; static void OnFocus(bool IncludeDetails) { (void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_IS_RIGHT_HANDED, &Is_Right_Handed); if (Is_Right_Handed == true) { AudioAction_T audio_action = {.ID = AUDIO_PLAY_RIGHT_HANDED, .Play_To_Completion = true, .Data = (void *)0x00}; Perform_Audio_Action(&audio_action); } else { AudioAction_T audio_action = {.ID = AUDIO_PLAY_LEFT_HANDED, .Play_To_Completion = true, .Data = (void *)0x00}; Perform_Audio_Action(&audio_action);; } } static MenuItem_T const * OnSelect() { AudioAction_T audio_action = {.ID = AUDIO_PLAY_SELECTION_INDICATOR, .Data = (void *)0x00}; Perform_Audio_Action(&audio_action); return NULL; } static void OnIncrement() { ToggleHanded(); } static void OnDecrement() { ToggleHanded(); } static void ToggleHanded() { uint8_t Is_Right_Handed; (void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_IS_RIGHT_HANDED, &Is_Right_Handed); if (Is_Right_Handed == true) { Is_Right_Handed = false; (void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_IS_RIGHT_HANDED, Is_Right_Handed); AudioAction_T audio_action = {.ID = AUDIO_PLAY_LEFT_HANDED, .Play_To_Completion = true, .Data = (void *)0x00}; Perform_Audio_Action(&audio_action); } else { Is_Right_Handed = true; (void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_IS_RIGHT_HANDED, Is_Right_Handed); AudioAction_T audio_action = {.ID = AUDIO_PLAY_RIGHT_HANDED, .Play_To_Completion = true, .Data = (void *)0x00}; Perform_Audio_Action(&audio_action);; } }