/* * This program source code file is part of SystemK, a library in the KTag project. * * 🛡️ 🃞 * * Copyright © 2016-2025 Joseph P. Kearney and the KTag developers. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU Affero General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) any * later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more * details. * * There should be a copy of the GNU Affero General Public License in the LICENSE * file in the root of this repository. If not, see . */ /* Include Files */ #include "SystemK.h" void Starting_Game_Entry(StateMachineContext_T * context) { #ifdef LOG_STATE_MACHINE LOG("Entering the Starting Game state."); vTaskDelay(pdMS_TO_TICKS(10)); #endif // LOG_STATE_MACHINE AudioAction_T audio_action = {.ID = AUDIO_PLAY_STARTING_THEME, .Data = (void *)0x00}; Perform_Audio_Action(&audio_action); } void Starting_Game_Exit(StateMachineContext_T * context) { }