/* * This program source code file is part of SystemK, a library in the KTag project. * * 🛡️ 🃞 * * Copyright © 2016-2025 Joseph P. Kearney and the KTag developers. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU Affero General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) any * later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more * details. * * There should be a copy of the GNU Affero General Public License in the LICENSE * file in the root of this repository. If not, see . */ #include "SystemK.h" #define MAX_VOLUME (CONFIG_KTAG_MAX_AUDIO_VOLUME) #if (MAX_VOLUME > 100) #error "CONFIG_KTAG_MAX_AUDIO_VOLUME is too large. Volume has to be between 0 and 100." #endif #define MIN_VOLUME (CONFIG_KTAG_MIN_AUDIO_VOLUME) #if (MAX_VOLUME < MIN_VOLUME) #error "CONFIG_KTAG_MAX_AUDIO_VOLUME is less than CONFIG_KTAG_MIN_AUDIO_VOLUME. Something is not quite right." #endif static uint8_t Volume; static const char * KLOG_TAG = "Menu | Volume"; static void OnFocus(bool IncludeDetails); static MenuItem_T const * OnSelect(); static void OnIncrement(); static void OnDecrement(); const MenuItem_T VolumeMenuItem = { .OnFocus = OnFocus, .OnSelect = OnSelect, .OnIncrement = OnIncrement, .OnDecrement = OnDecrement }; static void OnFocus(bool IncludeDetails) { (void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_AUDIO_VOLUME, &Volume); AudioAction_T audio_action = {.ID = AUDIO_PLAY_VOLUME_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00}; Perform_Audio_Action(&audio_action); if (IncludeDetails == true) { AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Volume}; Perform_Audio_Action(&volume_action); } } static MenuItem_T const * OnSelect() { AudioAction_T audio_action = {.ID = AUDIO_PLAY_SELECTION_INDICATOR, .Data = (void *)0x00}; Perform_Audio_Action(&audio_action); return NULL; } static void OnIncrement() { (void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_AUDIO_VOLUME, &Volume); if (Volume < MAX_VOLUME) { Volume++; } KLOG_INFO(KLOG_TAG, "Volume incremented--is now %u. (Max is %u.)", Volume, MAX_VOLUME); (void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_AUDIO_VOLUME, Volume); AudioAction_T set_volume_action = {.ID = AUDIO_SET_VOLUME, .Data = (void *)&Volume}; Perform_Audio_Action(&set_volume_action); AudioAction_T audio_action = {.ID = AUDIO_PLAY_VOLUME_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00}; Perform_Audio_Action(&audio_action); AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Volume}; Perform_Audio_Action(&volume_action); } static void OnDecrement() { (void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_AUDIO_VOLUME, &Volume); if (Volume > MIN_VOLUME) { Volume--; } KLOG_INFO(KLOG_TAG, "Volume decremented--is now %u. (Min is %u.)", Volume, MIN_VOLUME); (void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_AUDIO_VOLUME, Volume); AudioAction_T set_volume_action = {.ID = AUDIO_SET_VOLUME, .Data = (void *)&Volume}; Perform_Audio_Action(&set_volume_action); AudioAction_T audio_action = {.ID = AUDIO_PLAY_VOLUME_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00}; Perform_Audio_Action(&audio_action); AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Volume}; Perform_Audio_Action(&volume_action); }