We'd better log the Playing_Interacting state... #8

Merged
Joe merged 1 commit from Log_Interacting into main 2025-10-02 23:54:19 +00:00
Showing only changes of commit 7661bf863f - Show all commits

View file

@ -23,7 +23,7 @@
#include "SystemK.h" #include "SystemK.h"
#include <stdlib.h> #include <stdlib.h>
//#define LOG_INTERACTING_SUBSTATE #define LOG_INTERACTING_SUBSTATE
static void Playing__Interacting_Entry(StateMachineContext_T * context); static void Playing__Interacting_Entry(StateMachineContext_T * context);
static void Playing__Interacting_Do(StateMachineContext_T * context); static void Playing__Interacting_Do(StateMachineContext_T * context);