diff --git a/States/Playing/State_Playing__Interacting.c b/States/Playing/State_Playing__Interacting.c index ddb9f44..69254aa 100644 --- a/States/Playing/State_Playing__Interacting.c +++ b/States/Playing/State_Playing__Interacting.c @@ -311,6 +311,12 @@ static void Playing__Interacting_Do(StateMachineContext_T * context) KLOG_INFO(KLOG_TAG, "%u of %u health remaining", KTAG_Game_Data.My_Health, KTAG_Game_Data.Max_Health); #endif // LOG_INTERACTING_SUBSTATE } + else + { +#ifdef LOG_INTERACTING_SUBSTATE + KLOG_INFO(KLOG_TAG, "Tag was my own--ignoring."); +#endif // LOG_INTERACTING_SUBSTATE + } } else if (player_ID != my_player_ID) { diff --git a/States/State_Initializing.c b/States/State_Initializing.c index 0b490d8..1570297 100644 --- a/States/State_Initializing.c +++ b/States/State_Initializing.c @@ -110,8 +110,8 @@ static void Initializing_Exit(StateMachineContext_T * context) Perform_Audio_Action(&audio_action); //! \todo Add a menu item to change the weapon. - KLOG_WARN(KLOG_TAG, "Weapon hardcoded to the Nerf Laser Strike Blaster!"); - uint8_t weapon_ID = NERF_LASER_STRIKE_BLASTER_ID; + KLOG_WARN(KLOG_TAG, "Weapon hardcoded to the Dubuque Protocol!"); + uint8_t weapon_ID = DUBUQUE_PROTOCOL_ID; (void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_WEAPONID, weapon_ID); (void) SETTINGS_Save(); }