SystemK v1.00 (#9)
This change cleans up the final bits before the release of SystemK version 1.00. It implements the [KTag Beacon Specification v0.12](https://ktag.clubk.club/Technology/BLE/KTag%20Beacon%20Specification%20v0.12.pdf). Co-authored-by: Joe Kearney <joe@clubk.club> Reviewed-on: #9
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82 changed files with 300 additions and 132 deletions
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@ -36,11 +36,11 @@ Weapon_t WeaponsByID[NUMBER_OF_WEAPONS] =
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.Time_To_Reload_in_ms = 0
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},
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// Bayonette
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// Bayonet
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{
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.ID = BAYONETTE_ID,
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.ID = BAYONET_ID,
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.Type = EDGE,
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.Protocol = MILES_TAG_II_PROTOCOL, // For now...
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.Protocol = DUBUQUE_PROTOCOL,
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.Damage_Per_Shot = 1,
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.Shots_Per_Reload = UINT16_MAX,
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.Delay_Before_Sending_Shot_in_ms = 0,
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@ -52,7 +52,7 @@ Weapon_t WeaponsByID[NUMBER_OF_WEAPONS] =
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{
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.ID = PISTOL_ID,
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.Type = PROJECTILE,
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.Protocol = MILES_TAG_II_PROTOCOL, // For now...
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.Protocol = DUBUQUE_PROTOCOL,
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.Damage_Per_Shot = 10,
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.Shots_Per_Reload = 8,
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.Delay_Before_Sending_Shot_in_ms = 0,
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@ -64,7 +64,7 @@ Weapon_t WeaponsByID[NUMBER_OF_WEAPONS] =
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{
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.ID = SHOTGUN_ID,
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.Type = PROJECTILE,
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.Protocol = MILES_TAG_II_PROTOCOL, // For now...
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.Protocol = DUBUQUE_PROTOCOL,
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.Damage_Per_Shot = 20,
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.Shots_Per_Reload = 2,
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.Delay_Before_Sending_Shot_in_ms = 0,
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@ -76,7 +76,7 @@ Weapon_t WeaponsByID[NUMBER_OF_WEAPONS] =
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{
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.ID = RIFLE_ID,
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.Type = PROJECTILE,
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.Protocol = MILES_TAG_II_PROTOCOL, // For now...
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.Protocol = DUBUQUE_PROTOCOL,
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.Damage_Per_Shot = 10,
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.Shots_Per_Reload = 8,
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.Delay_Before_Sending_Shot_in_ms = 0,
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@ -88,11 +88,11 @@ Weapon_t WeaponsByID[NUMBER_OF_WEAPONS] =
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{
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.ID = MACHINE_GUN_ID,
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.Type = PROJECTILE,
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.Protocol = MILES_TAG_II_PROTOCOL, // For now...
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.Protocol = DUBUQUE_PROTOCOL,
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.Damage_Per_Shot = 10,
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.Shots_Per_Reload = 250,
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.Delay_Before_Sending_Shot_in_ms = 0,
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.Time_Between_Shots_in_ms = 0,
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.Time_Between_Shots_in_ms = 100,
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.Time_To_Reload_in_ms = 2*60*1000
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},
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@ -168,4 +168,3 @@ Weapon_t WeaponsByID[NUMBER_OF_WEAPONS] =
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.Time_To_Reload_in_ms = 3000
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}
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};
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