Cleanup
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6d8dab53e0
commit
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5 changed files with 59 additions and 51 deletions
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@ -36,11 +36,11 @@ Weapon_t WeaponsByID[NUMBER_OF_WEAPONS] =
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.Time_To_Reload_in_ms = 0
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},
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// Bayonette
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// Bayonet
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{
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.ID = BAYONETTE_ID,
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.ID = BAYONET_ID,
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.Type = EDGE,
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.Protocol = MILES_TAG_II_PROTOCOL, // For now...
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.Protocol = DUBUQUE_PROTOCOL,
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.Damage_Per_Shot = 1,
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.Shots_Per_Reload = UINT16_MAX,
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.Delay_Before_Sending_Shot_in_ms = 0,
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@ -52,7 +52,7 @@ Weapon_t WeaponsByID[NUMBER_OF_WEAPONS] =
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{
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.ID = PISTOL_ID,
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.Type = PROJECTILE,
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.Protocol = MILES_TAG_II_PROTOCOL, // For now...
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.Protocol = DUBUQUE_PROTOCOL,
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.Damage_Per_Shot = 10,
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.Shots_Per_Reload = 8,
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.Delay_Before_Sending_Shot_in_ms = 0,
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@ -64,7 +64,7 @@ Weapon_t WeaponsByID[NUMBER_OF_WEAPONS] =
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{
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.ID = SHOTGUN_ID,
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.Type = PROJECTILE,
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.Protocol = MILES_TAG_II_PROTOCOL, // For now...
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.Protocol = DUBUQUE_PROTOCOL,
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.Damage_Per_Shot = 20,
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.Shots_Per_Reload = 2,
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.Delay_Before_Sending_Shot_in_ms = 0,
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@ -76,7 +76,7 @@ Weapon_t WeaponsByID[NUMBER_OF_WEAPONS] =
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{
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.ID = RIFLE_ID,
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.Type = PROJECTILE,
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.Protocol = MILES_TAG_II_PROTOCOL, // For now...
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.Protocol = DUBUQUE_PROTOCOL,
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.Damage_Per_Shot = 10,
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.Shots_Per_Reload = 8,
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.Delay_Before_Sending_Shot_in_ms = 0,
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@ -88,11 +88,11 @@ Weapon_t WeaponsByID[NUMBER_OF_WEAPONS] =
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{
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.ID = MACHINE_GUN_ID,
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.Type = PROJECTILE,
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.Protocol = MILES_TAG_II_PROTOCOL, // For now...
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.Protocol = DUBUQUE_PROTOCOL,
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.Damage_Per_Shot = 10,
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.Shots_Per_Reload = 250,
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.Delay_Before_Sending_Shot_in_ms = 0,
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.Time_Between_Shots_in_ms = 0,
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.Time_Between_Shots_in_ms = 100,
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.Time_To_Reload_in_ms = 2*60*1000
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},
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@ -26,7 +26,7 @@
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typedef enum
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{
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TEST_PATTERN_ID = 0,
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BAYONETTE_ID = 1,
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BAYONET_ID = 1,
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PISTOL_ID = 2,
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SHOTGUN_ID = 3,
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RIFLE_ID = 4,
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@ -68,7 +68,7 @@ extern Weapon_t WeaponsByID[NUMBER_OF_WEAPONS];
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__attribute__((always_inline)) inline Weapon_t GetWeaponFromID(WeaponID_t id)
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{
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Weapon_t result = WeaponsByID[TEST_PATTERN_ID];
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Weapon_t result = WeaponsByID[DUBUQUE_PROTOCOL_ID];
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if (id < NUMBER_OF_WEAPONS)
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{
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