Make the Dubuque Protocol the default. (#3)

Until we have menus implemented to change protocols, the Dubuque Protocol will be the default.

Fixes Management/KTag_Project_Management#5

Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #3
This commit is contained in:
Joe Kearney 2025-06-11 01:05:32 +00:00
parent bfcdf4c354
commit 9431dc4534
2 changed files with 8 additions and 2 deletions

View file

@ -309,6 +309,12 @@ static void Playing__Interacting_Do(StateMachineContext_T * context)
#ifdef LOG_INTERACTING_SUBSTATE
KLOG_INFO(KLOG_TAG, "%u of %u health remaining", KTAG_Game_Data.My_Health, KTAG_Game_Data.Max_Health);
#endif // LOG_INTERACTING_SUBSTATE
}
else
{
#ifdef LOG_INTERACTING_SUBSTATE
KLOG_INFO(KLOG_TAG, "Tag was my own--ignoring.");
#endif // LOG_INTERACTING_SUBSTATE
}
}

View file

@ -110,8 +110,8 @@ static void Initializing_Exit(StateMachineContext_T * context)
Perform_Audio_Action(&audio_action);
//! \todo Add a menu item to change the weapon.
KLOG_WARN(KLOG_TAG, "Weapon hardcoded to the Nerf Laser Strike Blaster!");
uint8_t weapon_ID = NERF_LASER_STRIKE_BLASTER_ID;
KLOG_WARN(KLOG_TAG, "Weapon hardcoded to the Dubuque Protocol!");
uint8_t weapon_ID = DUBUQUE_PROTOCOL_ID;
(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_WEAPONID, weapon_ID);
(void) SETTINGS_Save();
}