Make the Dubuque Protocol the default. (#3)
Until we have menus implemented to change protocols, the Dubuque Protocol will be the default. Fixes Management/KTag_Project_Management#5 Co-authored-by: Joe Kearney <joe@clubk.club> Reviewed-on: #3
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bfcdf4c354
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2 changed files with 8 additions and 2 deletions
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@ -311,6 +311,12 @@ static void Playing__Interacting_Do(StateMachineContext_T * context)
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KLOG_INFO(KLOG_TAG, "%u of %u health remaining", KTAG_Game_Data.My_Health, KTAG_Game_Data.Max_Health);
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KLOG_INFO(KLOG_TAG, "%u of %u health remaining", KTAG_Game_Data.My_Health, KTAG_Game_Data.Max_Health);
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#endif // LOG_INTERACTING_SUBSTATE
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#endif // LOG_INTERACTING_SUBSTATE
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}
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}
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else
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{
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#ifdef LOG_INTERACTING_SUBSTATE
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KLOG_INFO(KLOG_TAG, "Tag was my own--ignoring.");
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#endif // LOG_INTERACTING_SUBSTATE
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}
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}
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}
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else if (player_ID != my_player_ID)
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else if (player_ID != my_player_ID)
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{
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{
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@ -110,8 +110,8 @@ static void Initializing_Exit(StateMachineContext_T * context)
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Perform_Audio_Action(&audio_action);
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Perform_Audio_Action(&audio_action);
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//! \todo Add a menu item to change the weapon.
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//! \todo Add a menu item to change the weapon.
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KLOG_WARN(KLOG_TAG, "Weapon hardcoded to the Nerf Laser Strike Blaster!");
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KLOG_WARN(KLOG_TAG, "Weapon hardcoded to the Dubuque Protocol!");
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uint8_t weapon_ID = NERF_LASER_STRIKE_BLASTER_ID;
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uint8_t weapon_ID = DUBUQUE_PROTOCOL_ID;
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(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_WEAPONID, weapon_ID);
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(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_WEAPONID, weapon_ID);
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(void) SETTINGS_Save();
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(void) SETTINGS_Save();
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}
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}
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