Added BLE events

This commit is contained in:
Joe Kearney 2025-02-15 19:58:52 -06:00
parent 58f379dc18
commit 82ec410264
10 changed files with 121 additions and 23 deletions

View file

@ -54,6 +54,8 @@ static void Ready_Entry(StateMachineContext_T * context)
}
AudioAction_T audio_action = {.ID = AUDIO_PLAY_GAME_ON, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
Set_Health(MAX_HEALTH);
}
//! Executes the Ready state.
@ -90,6 +92,10 @@ static void Ready_Do(StateMachineContext_T * context)
{
Transition_For_Event(context, STATE_STARTING_GAME__RESPONDING, &Event);
}
else if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_EVENT)
{
HandleBLEEventPacket((BLE_EventPacket_T *)Event.Data, context);
}
else
{
BLE_FreePacketBuffer(Event.Data);