Accessory btn now selects team in Configuring state.

This commit is contained in:
Joe Kearney 2025-01-27 20:01:28 -06:00
parent 6f51f5b006
commit 80b4987bcb
4 changed files with 189 additions and 141 deletions

View file

@ -22,8 +22,10 @@
#include "SystemK.h"
#define MIN_TEAM_ID 0
#define MAX_TEAM_ID 3
#define MIN_TEAM_ID BASIC_TEAMS_MINIMUM
#define MAX_TEAM_ID BASIC_TEAMS_MAXIMUM
static const char * KLOG_TAG = "Team ID Menu";
static uint8_t Team_ID;
@ -73,13 +75,11 @@ static void OnIncrement()
{
Team_ID = MAX_TEAM_ID;
}
(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
Perform_Audio_Action(&volume_action);
if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
{
KLOG_WARN(KLOG_TAG, "Failed to increment team!");
}
}
static void OnDecrement()
@ -94,11 +94,9 @@ static void OnDecrement()
{
Team_ID = MIN_TEAM_ID;
}
(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
Perform_Audio_Action(&volume_action);
if (Set_Team_With_Audio_Feedback(Team_ID) != SYSTEMK_RESULT_SUCCESS)
{
KLOG_WARN(KLOG_TAG, "Failed to decrement team!");
}
}