We'd better log the Playing_Interacting state...

This commit is contained in:
Joe Kearney 2025-10-02 18:52:14 -05:00
parent 7dcf34dbca
commit 7661bf863f

View file

@ -23,7 +23,7 @@
#include "SystemK.h" #include "SystemK.h"
#include <stdlib.h> #include <stdlib.h>
//#define LOG_INTERACTING_SUBSTATE #define LOG_INTERACTING_SUBSTATE
static void Playing__Interacting_Entry(StateMachineContext_T * context); static void Playing__Interacting_Entry(StateMachineContext_T * context);
static void Playing__Interacting_Do(StateMachineContext_T * context); static void Playing__Interacting_Do(StateMachineContext_T * context);