Initial public release of SystemK.
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129 changed files with 11654 additions and 2 deletions
47
States/Playing/State_Playing.h
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States/Playing/State_Playing.h
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/*
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* This program source code file is part of SystemK, a library in the KTag project.
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*
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* 🛡️ <https://ktag.clubk.club> 🃞
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*
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* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU Affero General Public License as published by the Free
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* Software Foundation, either version 3 of the License, or (at your option) any
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* later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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* details.
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*
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* There should be a copy of the GNU Affero General Public License in the LICENSE
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* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef STATE_PLAYING_H
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#define STATE_PLAYING_H
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inline bool STATE_IsPlayingSubstate(StateID_T state)
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{
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bool is_substate = false;
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if ((state == STATE_PLAYING__INTERACTING) ||
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(state == STATE_PLAYING__TAGGED_OUT))
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{
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is_substate = true;
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}
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return is_substate;
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}
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void Playing_Entry(StateMachineContext_T * context);
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void Playing_Exit(StateMachineContext_T * context);
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void HandleBLEStatusPacket(const BLE_StatusPacket_T * const packet);
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void HandleBLETagPacket(const BLE_TagPacket_T * const packet);
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/* Include Files */
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#include "States/Playing/State_Playing__Interacting.h"
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#include "States/Playing/State_Playing__Tagged_Out.h"
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#endif // STATE_PLAYING_H
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