Initial public release of SystemK.

This commit is contained in:
Joe Kearney 2025-01-25 13:45:14 -06:00
parent 387f57cdda
commit 6f51f5b006
129 changed files with 11654 additions and 2 deletions

164
NeoPixels/NeoPixels.c Normal file
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/*
* This program source code file is part of SystemK, a library in the KTag project.
*
* 🛡 <https://ktag.clubk.club> 🃞
*
* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* There should be a copy of the GNU Affero General Public License in the LICENSE
* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SystemK.h"
QueueHandle_t xQueueNeoPixels;
TaskHandle_t NeoPixels_Task_Handle;
SemaphoreHandle_t NeoPixels_Semaphore;
static const TickType_t Animation_Delay = CONFIG_KTAG_ANIMATION_STEP_TIME_IN_ms / portTICK_PERIOD_MS;
static Animation_T * Current_Foreground_Animation = &All_Off_Animation;
static Animation_T * Current_Background_Animation = &All_Off_Animation;
void NeoPixels_Task(void * pvParameters)
{
portBASE_TYPE xStatus;
TickType_t xLastWakeTime;
Animation_T * New_Animation;
xQueueNeoPixels = xQueueCreate(5, sizeof(NeoPixelsAction_T));
NeoPixels_Semaphore = xSemaphoreCreateBinary();
xSemaphoreGive(NeoPixels_Semaphore);
// TODO: Wait for NVM to be initialized and configurations read.
vTaskDelay(pdMS_TO_TICKS(1000));
HW_NeoPixels_Init();
NeoPixels_Set_Color_Range_On_All_Channels(0, CONFIG_KTAG_MAX_NEOPIXELS_PER_CHANNEL - 1, COLOR_BLACK);
// Initialize the xLastWakeTime variable with the current time.
xLastWakeTime = xTaskGetTickCount();
while (true)
{
NeoPixelsAction_T action;
// Check for a new animation.
xStatus = xQueueReceive(xQueueNeoPixels, &action, 0);
if (xStatus == pdPASS)
{
switch (action.ID)
{
case NEOPIXELS_ALL_OFF:
default:
New_Animation = &All_Off_Animation;
break;
case NEOPIXELS_ALL_ON:
New_Animation = &All_On_Animation;
break;
case NEOPIXELS_TEST_PATTERN:
New_Animation = &Test_Pattern_Animation;
break;
case NEOPIXELS_PLAY_SHOT_FIRED:
New_Animation = &Shot_Fired_Animation;
break;
case NEOPIXELS_FLASHLIGHT_ON:
New_Animation = &Flashlight_Animation;
break;
case NEOPIXELS_FLAMETHROWER:
New_Animation = &Flamethrower_Animation;
break;
case NEOPIXELS_TAG_RECEIVED:
New_Animation = &Tag_Received_Animation;
break;
case NEOPIXELS_TAGGED_OUT:
New_Animation = &Tagged_Out_Animation;
break;
case NEOPIXELS_MENU:
New_Animation = &Menu_Animation;
break;
case NEOPIXELS_HEALTH_REPORT:
New_Animation = &Health_Report_Animation;
break;
case NEOPIXELS_BLE_RSSI:
New_Animation = &BLE_RSSI_Animation;
break;
case NEOPIXELS_IDLE:
New_Animation = &Idle_Animation;
break;
case NEOPIXELS_COUNTDOWN:
New_Animation = &Countdown_Animation;
break;
case NEOPIXELS_TEAM_COLORS:
New_Animation = &Team_Colors_Animation;
break;
case NEOPIXELS_BLE_NEARBY:
New_Animation = &BLE_Nearby_Animation;
break;
}
if (New_Animation != NULL)
{
New_Animation->Reset(action.Data);
if (action.Prominence == NEOPIXELS_FOREGROUND)
{
Current_Foreground_Animation = New_Animation;
}
if (action.Prominence == NEOPIXELS_BACKGROUND)
{
Current_Background_Animation = New_Animation;
}
}
}
if (Current_Foreground_Animation != NULL)
{
AnimationStepResult_T result = Current_Foreground_Animation->NextStep();
if (result == ANIMATION_COMPLETE)
{
Current_Foreground_Animation = NULL;
}
}
else if (Current_Background_Animation != NULL)
{
AnimationStepResult_T result = Current_Background_Animation->NextStep();
if (result == ANIMATION_COMPLETE)
{
Current_Background_Animation = NULL;
}
}
// The animation has conigured all the colors. Now send them to the NeoPixels.
HW_NeoPixels_Publish();
vTaskDelayUntil(&xLastWakeTime, Animation_Delay);
}
}