Initial public release of SystemK.
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129 changed files with 11654 additions and 2 deletions
164
NeoPixels/NeoPixels.c
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164
NeoPixels/NeoPixels.c
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/*
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* This program source code file is part of SystemK, a library in the KTag project.
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*
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* 🛡️ <https://ktag.clubk.club> 🃞
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*
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* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU Affero General Public License as published by the Free
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* Software Foundation, either version 3 of the License, or (at your option) any
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* later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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* details.
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*
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* There should be a copy of the GNU Affero General Public License in the LICENSE
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* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SystemK.h"
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QueueHandle_t xQueueNeoPixels;
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TaskHandle_t NeoPixels_Task_Handle;
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SemaphoreHandle_t NeoPixels_Semaphore;
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static const TickType_t Animation_Delay = CONFIG_KTAG_ANIMATION_STEP_TIME_IN_ms / portTICK_PERIOD_MS;
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static Animation_T * Current_Foreground_Animation = &All_Off_Animation;
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static Animation_T * Current_Background_Animation = &All_Off_Animation;
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void NeoPixels_Task(void * pvParameters)
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{
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portBASE_TYPE xStatus;
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TickType_t xLastWakeTime;
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Animation_T * New_Animation;
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xQueueNeoPixels = xQueueCreate(5, sizeof(NeoPixelsAction_T));
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NeoPixels_Semaphore = xSemaphoreCreateBinary();
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xSemaphoreGive(NeoPixels_Semaphore);
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// TODO: Wait for NVM to be initialized and configurations read.
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vTaskDelay(pdMS_TO_TICKS(1000));
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HW_NeoPixels_Init();
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NeoPixels_Set_Color_Range_On_All_Channels(0, CONFIG_KTAG_MAX_NEOPIXELS_PER_CHANNEL - 1, COLOR_BLACK);
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// Initialize the xLastWakeTime variable with the current time.
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xLastWakeTime = xTaskGetTickCount();
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while (true)
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{
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NeoPixelsAction_T action;
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// Check for a new animation.
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xStatus = xQueueReceive(xQueueNeoPixels, &action, 0);
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if (xStatus == pdPASS)
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{
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switch (action.ID)
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{
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case NEOPIXELS_ALL_OFF:
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default:
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New_Animation = &All_Off_Animation;
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break;
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case NEOPIXELS_ALL_ON:
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New_Animation = &All_On_Animation;
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break;
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case NEOPIXELS_TEST_PATTERN:
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New_Animation = &Test_Pattern_Animation;
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break;
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case NEOPIXELS_PLAY_SHOT_FIRED:
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New_Animation = &Shot_Fired_Animation;
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break;
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case NEOPIXELS_FLASHLIGHT_ON:
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New_Animation = &Flashlight_Animation;
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break;
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case NEOPIXELS_FLAMETHROWER:
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New_Animation = &Flamethrower_Animation;
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break;
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case NEOPIXELS_TAG_RECEIVED:
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New_Animation = &Tag_Received_Animation;
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break;
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case NEOPIXELS_TAGGED_OUT:
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New_Animation = &Tagged_Out_Animation;
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break;
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case NEOPIXELS_MENU:
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New_Animation = &Menu_Animation;
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break;
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case NEOPIXELS_HEALTH_REPORT:
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New_Animation = &Health_Report_Animation;
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break;
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case NEOPIXELS_BLE_RSSI:
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New_Animation = &BLE_RSSI_Animation;
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break;
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case NEOPIXELS_IDLE:
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New_Animation = &Idle_Animation;
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break;
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case NEOPIXELS_COUNTDOWN:
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New_Animation = &Countdown_Animation;
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break;
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case NEOPIXELS_TEAM_COLORS:
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New_Animation = &Team_Colors_Animation;
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break;
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case NEOPIXELS_BLE_NEARBY:
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New_Animation = &BLE_Nearby_Animation;
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break;
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}
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if (New_Animation != NULL)
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{
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New_Animation->Reset(action.Data);
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if (action.Prominence == NEOPIXELS_FOREGROUND)
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{
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Current_Foreground_Animation = New_Animation;
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}
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if (action.Prominence == NEOPIXELS_BACKGROUND)
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{
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Current_Background_Animation = New_Animation;
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}
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}
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}
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if (Current_Foreground_Animation != NULL)
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{
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AnimationStepResult_T result = Current_Foreground_Animation->NextStep();
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if (result == ANIMATION_COMPLETE)
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{
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Current_Foreground_Animation = NULL;
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}
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}
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else if (Current_Background_Animation != NULL)
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{
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AnimationStepResult_T result = Current_Background_Animation->NextStep();
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if (result == ANIMATION_COMPLETE)
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{
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Current_Background_Animation = NULL;
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}
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}
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// The animation has conigured all the colors. Now send them to the NeoPixels.
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HW_NeoPixels_Publish();
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vTaskDelayUntil(&xLastWakeTime, Animation_Delay);
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}
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}
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