Initial public release of SystemK.
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162
NeoPixels/Animations/Team_Colors.c
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162
NeoPixels/Animations/Team_Colors.c
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/*
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* This program source code file is part of SystemK, a library in the KTag project.
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*
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* 🛡️ <https://ktag.clubk.club> 🃞
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*
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* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU Affero General Public License as published by the Free
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* Software Foundation, either version 3 of the License, or (at your option) any
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* later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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* details.
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*
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* There should be a copy of the GNU Affero General Public License in the LICENSE
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* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SystemK.h"
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typedef enum
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{
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STEP_LONG_DARK,
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STEP_BLINK_ONE,
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STEP_BLINK_TWO,
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STEP_BLINK_THREE,
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STEP_HEARTBEAT_GLOW
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} TeamColorsStep_T;
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static DisplayStyle_T Style = DISPLAY_STYLE_BLINK;
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static TeamColorsStep_T Step = STEP_LONG_DARK;
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static uint16_t Time_in_Animation_Step_in_ms = 0;
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static color_t Team_Color = COLOR_BLACK;
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static uint8_t Brightness = 0;
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static uint8_t Phase = 0;
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static const uint8_t LOW_BRIGHTNESS = 10;
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static const uint8_t HIGH_BRIGHTNESS = 50;
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static const uint16_t LONG_DARK_TIME_IN_ms = 20000;
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static const uint16_t BLINK_TIME_ON_IN_ms = 100;
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static const uint16_t BLINK_TIME_OFF_IN_ms = 100;
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static void Reset(void * Data)
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{
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// Start just before the dawn.
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Time_in_Animation_Step_in_ms = LONG_DARK_TIME_IN_ms;
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Style = NeoPixels_ToDisplayStyle(Data);
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Team_Color = HW_NeoPixels_Get_My_Color();
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NeoPixels_Set_Color_Range_On_All_Channels(0, CONFIG_KTAG_MAX_NEOPIXELS_PER_CHANNEL - 1, COLOR_BLACK);
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}
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static AnimationStepResult_T NextStep(void)
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{
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Time_in_Animation_Step_in_ms += CONFIG_KTAG_ANIMATION_STEP_TIME_IN_ms;
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switch (Step)
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{
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default:
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case STEP_LONG_DARK:
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Brightness = LOW_BRIGHTNESS;
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if (Time_in_Animation_Step_in_ms > LONG_DARK_TIME_IN_ms)
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{
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Time_in_Animation_Step_in_ms = 0;
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if (Style == DISPLAY_STYLE_HEARTBEAT)
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{
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Step = STEP_HEARTBEAT_GLOW;
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Phase = 0;
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}
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else
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{
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Step = STEP_BLINK_ONE;
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}
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}
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break;
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case STEP_BLINK_ONE:
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if (Time_in_Animation_Step_in_ms > (BLINK_TIME_ON_IN_ms + BLINK_TIME_OFF_IN_ms))
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{
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Brightness = HIGH_BRIGHTNESS;
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Time_in_Animation_Step_in_ms = 0;
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Step = STEP_BLINK_TWO;
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}
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else if (Time_in_Animation_Step_in_ms > BLINK_TIME_ON_IN_ms)
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{
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Brightness = LOW_BRIGHTNESS;
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}
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else
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{
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Brightness = HIGH_BRIGHTNESS;
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}
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break;
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case STEP_BLINK_TWO:
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if (Time_in_Animation_Step_in_ms > (BLINK_TIME_ON_IN_ms + BLINK_TIME_OFF_IN_ms))
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{
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Brightness = HIGH_BRIGHTNESS;
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Time_in_Animation_Step_in_ms = 0;
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Step = STEP_BLINK_THREE;
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}
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else if (Time_in_Animation_Step_in_ms > BLINK_TIME_ON_IN_ms)
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{
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Brightness = LOW_BRIGHTNESS;
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}
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else
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{
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Brightness = HIGH_BRIGHTNESS;
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}
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break;
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case STEP_BLINK_THREE:
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if (Time_in_Animation_Step_in_ms > (BLINK_TIME_ON_IN_ms + BLINK_TIME_OFF_IN_ms))
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{
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Brightness = LOW_BRIGHTNESS;
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Time_in_Animation_Step_in_ms = 0;
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Step = STEP_LONG_DARK;
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}
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else if (Time_in_Animation_Step_in_ms > BLINK_TIME_ON_IN_ms)
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{
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Brightness = LOW_BRIGHTNESS;
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}
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else
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{
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Brightness = HIGH_BRIGHTNESS;
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}
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break;
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case STEP_HEARTBEAT_GLOW:
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Brightness = Sine8[Phase] / 2;
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Phase++;
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if (Phase == 0)
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{
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Brightness = LOW_BRIGHTNESS;
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Time_in_Animation_Step_in_ms = 0;
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Step = STEP_LONG_DARK;
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}
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break;
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}
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#if (CONFIG_KTAG_N_NEOPIXEL_CHANNELS == 1)
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Set_Barrel_Flash(ApplyMask(Team_Color, Brightness));
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Set_Heart(COLOR_BLACK);
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Set_Square(COLOR_BLACK);
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Set_Circle(COLOR_BLACK);
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Set_Arrow(COLOR_BLACK);
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#elif (CONFIG_KTAG_N_NEOPIXEL_CHANNELS == 4)
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NeoPixels_Set_Color(NEOPIXEL_CHANNEL_RECEIVER, RECEIVER_INDICATOR_PIXEL, ApplyMask(Team_Color, Brightness));
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NeoPixels_Set_Color(NEOPIXEL_CHANNEL_RECEIVER, RIGHT_RECEIVER_INDICATOR_PIXEL, ApplyMask(Team_Color, Brightness));
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NeoPixels_Set_Color(NEOPIXEL_CHANNEL_RECEIVER, LEFT_RECEIVER_INDICATOR_PIXEL, ApplyMask(Team_Color, Brightness));
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#endif // CONFIG_KTAG_N_NEOPIXEL_CHANNELS
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return ANIMATION_ONGOING;
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}
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Animation_T Team_Colors_Animation =
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{
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.Reset = Reset,
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.NextStep = NextStep
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};
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