Initial public release of SystemK.
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129 changed files with 11654 additions and 2 deletions
93
Menu/HardwareSettings/HandedMenuItem.c
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93
Menu/HardwareSettings/HandedMenuItem.c
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/*
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* This program source code file is part of SystemK, a library in the KTag project.
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*
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* 🛡️ <https://ktag.clubk.club> 🃞
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*
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* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU Affero General Public License as published by the Free
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* Software Foundation, either version 3 of the License, or (at your option) any
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* later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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* details.
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*
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* There should be a copy of the GNU Affero General Public License in the LICENSE
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* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SystemK.h"
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static uint8_t Is_Right_Handed;
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static void OnFocus(bool IncludeDetails);
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static MenuItem_T const * OnSelect();
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static void OnIncrement();
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static void OnDecrement();
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static void ToggleHanded();
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const MenuItem_T HandedMenuItem =
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{
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.OnFocus = OnFocus,
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.OnSelect = OnSelect,
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.OnIncrement = OnIncrement,
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.OnDecrement = OnDecrement
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};
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static void OnFocus(bool IncludeDetails)
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{
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(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_IS_RIGHT_HANDED, &Is_Right_Handed);
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if (Is_Right_Handed == true)
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{
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_RIGHT_HANDED, .Play_To_Completion = true, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);
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}
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else
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{
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_LEFT_HANDED, .Play_To_Completion = true, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);;
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}
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}
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static MenuItem_T const * OnSelect()
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{
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_SELECTION_INDICATOR, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);
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return NULL;
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}
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static void OnIncrement()
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{
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ToggleHanded();
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}
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static void OnDecrement()
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{
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ToggleHanded();
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}
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static void ToggleHanded()
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{
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uint8_t Is_Right_Handed;
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(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_IS_RIGHT_HANDED, &Is_Right_Handed);
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if (Is_Right_Handed == true)
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{
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Is_Right_Handed = false;
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(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_IS_RIGHT_HANDED, Is_Right_Handed);
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_LEFT_HANDED, .Play_To_Completion = true, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);
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}
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else
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{
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Is_Right_Handed = true;
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(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_IS_RIGHT_HANDED, Is_Right_Handed);
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_RIGHT_HANDED, .Play_To_Completion = true, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);;
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}
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}
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