Initial public release of SystemK.

This commit is contained in:
Joe Kearney 2025-01-25 13:45:14 -06:00
parent 387f57cdda
commit 6f51f5b006
129 changed files with 11654 additions and 2 deletions

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/*
* This program source code file is part of SystemK, a library in the KTag project.
*
* 🛡 <https://ktag.clubk.club> 🃞
*
* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* There should be a copy of the GNU Affero General Public License in the LICENSE
* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SystemK.h"
#define MIN_TEAM_ID 0
#define MAX_TEAM_ID 3
static uint8_t Team_ID;
static void OnFocus(bool IncludeDetails);
static MenuItem_T const * OnSelect();
static void OnIncrement();
static void OnDecrement();
const MenuItem_T TeamIDMenuItem =
{
.OnFocus = OnFocus,
.OnSelect = OnSelect,
.OnIncrement = OnIncrement,
.OnDecrement = OnDecrement
};
static void OnFocus(bool IncludeDetails)
{
AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
if (IncludeDetails == true)
{
(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &Team_ID);
AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
Perform_Audio_Action(&volume_action);
}
}
static MenuItem_T const * OnSelect()
{
AudioAction_T audio_action = {.ID = AUDIO_PLAY_SELECTION_INDICATOR, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
return NULL;
}
static void OnIncrement()
{
(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &Team_ID);
if (Team_ID < MAX_TEAM_ID)
{
Team_ID++;
}
else
{
Team_ID = MAX_TEAM_ID;
}
(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
Perform_Audio_Action(&volume_action);
}
static void OnDecrement()
{
(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &Team_ID);
if (Team_ID > MIN_TEAM_ID)
{
Team_ID--;
}
else
{
Team_ID = MIN_TEAM_ID;
}
(void) SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
Perform_Audio_Action(&volume_action);
}