Initial public release of SystemK.
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82
Game/Weapons.h
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Game/Weapons.h
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/*
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* This program source code file is part of SystemK, a library in the KTag project.
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*
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* 🛡️ <https://ktag.clubk.club> 🃞
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*
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* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU Affero General Public License as published by the Free
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* Software Foundation, either version 3 of the License, or (at your option) any
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* later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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* details.
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*
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* There should be a copy of the GNU Affero General Public License in the LICENSE
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* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WEAPON_H
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#define WEAPON_H
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//! These have assigned values because they are stored in #NVM_WEAPON_ID.
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typedef enum
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{
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TEST_PATTERN_ID = 0,
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BAYONETTE_ID = 1,
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PISTOL_ID = 2,
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SHOTGUN_ID = 3,
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RIFLE_ID = 4,
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MACHINE_GUN_ID = 5,
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NERF_LASER_OPS_ID = 6,
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NERF_LASER_STRIKE_BLASTER_ID = 7,
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NERF_PHOENIX_LTX_ID = 8,
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SQUAD_HERO_PISTOL = 9,
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LASER_X_ID = 10,
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DUBUQUE_PROTOCOL_ID = 11,
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// Leave this last!
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NUMBER_OF_WEAPONS
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} WeaponID_t;
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typedef enum
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{
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EDGE,
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PROJECTILE,
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EXPLOSION,
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ENERGY
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} WeaponType_t;
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typedef struct
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{
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WeaponID_t ID;
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WeaponType_t Type;
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Protocol_T Protocol;
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uint16_t Damage_Per_Shot;
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uint16_t Shots_Per_Reload;
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uint32_t Delay_Before_Sending_Shot_in_ms;
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//! This is the inverse of "Rate of Fire".
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uint32_t Time_Between_Shots_in_ms;
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uint32_t Time_To_Reload_in_ms;
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} Weapon_t;
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extern Weapon_t WeaponsByID[NUMBER_OF_WEAPONS];
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__attribute__((always_inline)) inline Weapon_t GetWeaponFromID(WeaponID_t id)
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{
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Weapon_t result = WeaponsByID[TEST_PATTERN_ID];
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if (id < NUMBER_OF_WEAPONS)
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{
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result = WeaponsByID[id];
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}
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return result;
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}
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#endif // WEAPON_H
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