Initial public release of SystemK.

This commit is contained in:
Joe Kearney 2025-01-25 13:45:14 -06:00
parent 387f57cdda
commit 6f51f5b006
129 changed files with 11654 additions and 2 deletions

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Game/Weapons.h Normal file
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/*
* This program source code file is part of SystemK, a library in the KTag project.
*
* 🛡 <https://ktag.clubk.club> 🃞
*
* Copyright © 2016-2025 Joseph P. Kearney and the KTag developers.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* There should be a copy of the GNU Affero General Public License in the LICENSE
* file in the root of this repository. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef WEAPON_H
#define WEAPON_H
//! These have assigned values because they are stored in #NVM_WEAPON_ID.
typedef enum
{
TEST_PATTERN_ID = 0,
BAYONETTE_ID = 1,
PISTOL_ID = 2,
SHOTGUN_ID = 3,
RIFLE_ID = 4,
MACHINE_GUN_ID = 5,
NERF_LASER_OPS_ID = 6,
NERF_LASER_STRIKE_BLASTER_ID = 7,
NERF_PHOENIX_LTX_ID = 8,
SQUAD_HERO_PISTOL = 9,
LASER_X_ID = 10,
DUBUQUE_PROTOCOL_ID = 11,
// Leave this last!
NUMBER_OF_WEAPONS
} WeaponID_t;
typedef enum
{
EDGE,
PROJECTILE,
EXPLOSION,
ENERGY
} WeaponType_t;
typedef struct
{
WeaponID_t ID;
WeaponType_t Type;
Protocol_T Protocol;
uint16_t Damage_Per_Shot;
uint16_t Shots_Per_Reload;
uint32_t Delay_Before_Sending_Shot_in_ms;
//! This is the inverse of "Rate of Fire".
uint32_t Time_Between_Shots_in_ms;
uint32_t Time_To_Reload_in_ms;
} Weapon_t;
extern Weapon_t WeaponsByID[NUMBER_OF_WEAPONS];
__attribute__((always_inline)) inline Weapon_t GetWeaponFromID(WeaponID_t id)
{
Weapon_t result = WeaponsByID[TEST_PATTERN_ID];
if (id < NUMBER_OF_WEAPONS)
{
result = WeaponsByID[id];
}
return result;
}
#endif // WEAPON_H