We'd better log the Playing_Interacting state... (#8)

Co-authored-by: Joe Kearney <joe@clubk.club>
Reviewed-on: #8
This commit is contained in:
Joe Kearney 2025-10-02 23:54:19 +00:00
parent 7dcf34dbca
commit 6d8dab53e0

View file

@ -23,7 +23,7 @@
#include "SystemK.h" #include "SystemK.h"
#include <stdlib.h> #include <stdlib.h>
//#define LOG_INTERACTING_SUBSTATE #define LOG_INTERACTING_SUBSTATE
static void Playing__Interacting_Entry(StateMachineContext_T * context); static void Playing__Interacting_Entry(StateMachineContext_T * context);
static void Playing__Interacting_Do(StateMachineContext_T * context); static void Playing__Interacting_Do(StateMachineContext_T * context);