We'd better log the Playing_Interacting state... (#8)
Co-authored-by: Joe Kearney <joe@clubk.club> Reviewed-on: #8
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@ -23,7 +23,7 @@
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#include "SystemK.h"
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#include "SystemK.h"
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#include <stdlib.h>
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#include <stdlib.h>
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//#define LOG_INTERACTING_SUBSTATE
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#define LOG_INTERACTING_SUBSTATE
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static void Playing__Interacting_Entry(StateMachineContext_T * context);
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static void Playing__Interacting_Entry(StateMachineContext_T * context);
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static void Playing__Interacting_Do(StateMachineContext_T * context);
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static void Playing__Interacting_Do(StateMachineContext_T * context);
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