The Accessory button now selects team in the Configuring state. (#1)
With the advent of the new State Machine, there is opportunity in the *Configuring* state for a player to select his team by pressing the *Accessory* button. The Mobile App or IR remote can also be used, as before.  I also consolidated some duplicated code into `Set_Team_With_Audio_Feedback()`. Co-authored-by: Joe Kearney <joe@clubk.club> Reviewed-on: #1
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4 changed files with 189 additions and 141 deletions
69
Game/Game.h
69
Game/Game.h
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@ -23,24 +23,55 @@
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#define GAME_H
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#include "Weapons.h"
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#define MAX_HEALTH 10
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//! Implemented according to the 2024-07-20 "KTag Teams Compatibility Matrix".
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typedef enum
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{
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TEAM_PURPLE = 0,
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TEAM_RED = 1,
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TEAM_BLUE = 2,
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TEAM_WHITE = 3,
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COMMON_TEAM_ID_MASK = 3,
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TEAM_ORANGE = 4,
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TEAM_GREEN = 5,
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TEAM_YELLOW = 6,
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TEAM_BLACK = 7,
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EXTENDED_TEAM_ID_MASK = 7
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TEAM_PURPLE = 0,
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BASIC_TEAMS_MINIMUM = 0,
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TEAM_RED = 1,
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TEAM_BLUE = 2,
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BASIC_TEAMS_MAXIMUM = 2,
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TEAM_WHITE = 3,
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COMMON_TEAM_ID_MASK = 3,
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TEAM_ORANGE = 4,
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TEAM_GREEN = 5,
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TEAM_YELLOW = 6,
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TEAM_BLACK = 7,
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EXTENDED_TEAM_ID_MASK = 7,
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MAXIMUM_TEAM_ID = 7
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} TeamID_t;
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__attribute__((always_inline)) static inline SystemKResult_T Set_Team_With_Audio_Feedback(uint8_t team_ID)
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{
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static uint8_t Team_ID = 0; // This is static because AUDIO_PRONOUNCE_NUMBER_0_TO_100 needs a *pointer*.
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SystemKResult_T result = SYSTEMK_RESULT_SUCCESS;
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Team_ID = team_ID;
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if (Team_ID > MAXIMUM_TEAM_ID)
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{
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result = SYSTEMK_RESULT_OVERFLOW;
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}
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else
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{
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result = SETTINGS_set_uint8_t(SYSTEMK_SETTING_TEAMID, Team_ID);
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if (result == SYSTEMK_RESULT_SUCCESS)
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{
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AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00};
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Perform_Audio_Action(&audio_action);
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AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&Team_ID};
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Perform_Audio_Action(&volume_action);
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}
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}
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return result;
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}
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__attribute__((always_inline)) inline TeamID_t Resolve_Common_Team_ID(uint8_t team_ID)
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{
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return (team_ID & COMMON_TEAM_ID_MASK);
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@ -50,9 +81,9 @@ __attribute__((always_inline)) inline bool Team_Can_Tag_Me(uint8_t tagging_team_
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{
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bool can_tag = false;
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uint8_t team_ID;
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(void) SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &team_ID);
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(void)SETTINGS_get_uint8_t(SYSTEMK_SETTING_TEAMID, &team_ID);
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TeamID_t my_common_team_ID = Resolve_Common_Team_ID(team_ID);
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if (tagging_team_ID == TEAM_PURPLE)
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{
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can_tag = true;
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@ -67,7 +98,7 @@ __attribute__((always_inline)) inline bool Team_Can_Tag_Me(uint8_t tagging_team_
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return can_tag;
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}
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typedef struct
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{
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uint8_t My_Health;
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@ -82,7 +113,7 @@ typedef struct
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} KTag_Game_Data_T;
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extern KTag_Game_Data_T KTAG_Game_Data;
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__attribute__((always_inline)) inline uint8_t Get_Health()
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{
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return KTAG_Game_Data.My_Health;
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@ -91,10 +122,10 @@ __attribute__((always_inline)) inline uint8_t Get_Health()
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__attribute__((always_inline)) inline void Set_Health(uint8_t health)
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{
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KTAG_Game_Data.My_Health = health;
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if (KTAG_Game_Data.My_Health == 0)
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{
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KEvent_T tagged_out_event = { .ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00 };
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KEvent_T tagged_out_event = {.ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00};
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Post_KEvent(&tagged_out_event);
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}
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}
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@ -108,7 +139,7 @@ __attribute__((always_inline)) inline void Reduce_Health(uint8_t reduction)
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else
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{
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KTAG_Game_Data.My_Health = 0;
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KEvent_T tagged_out_event = { .ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00 };
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KEvent_T tagged_out_event = {.ID = KEVENT_TAGGED_OUT, .Data = (void *)0x00};
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Post_KEvent(&tagged_out_event);
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}
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}
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@ -234,5 +265,5 @@ __attribute__((always_inline)) inline bool Use_Bomb_If_Available()
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return available;
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}
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#endif // GAME_H
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