Many new settings to support the new state machine functionality.
This commit is contained in:
parent
908bdbba35
commit
47822bbdec
11 changed files with 84 additions and 21 deletions
|
@ -55,7 +55,7 @@ static void Ready_Entry(StateMachineContext_T * context)
|
|||
AudioAction_T audio_action = {.ID = AUDIO_PLAY_GAME_ON, .Data = (void *)0x00};
|
||||
Perform_Audio_Action(&audio_action);
|
||||
|
||||
Set_Health(MAX_HEALTH);
|
||||
Set_Health(Get_Max_Health());
|
||||
}
|
||||
|
||||
//! Executes the Ready state.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue