Many new settings to support the new state machine functionality.

This commit is contained in:
Joe Kearney 2025-03-01 06:09:51 -06:00
parent 908bdbba35
commit 47822bbdec
11 changed files with 84 additions and 21 deletions

View file

@ -55,7 +55,7 @@ static void Ready_Entry(StateMachineContext_T * context)
AudioAction_T audio_action = {.ID = AUDIO_PLAY_GAME_ON, .Data = (void *)0x00};
Perform_Audio_Action(&audio_action);
Set_Health(MAX_HEALTH);
Set_Health(Get_Max_Health());
}
//! Executes the Ready state.