Many new settings to support the new state machine functionality.
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11 changed files with 84 additions and 21 deletions
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@ -56,6 +56,7 @@ static void Starting_Game__Responding_Entry(StateMachineContext_T * context)
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{
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uint32_t game_length_in_ms = ((BLE_Packet_T *)context->Cause_Of_Transition->Data)->Instigation.game_length_in_ms;
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Set_Time_Remaining_in_Game(game_length_in_ms);
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(void) SETTINGS_set_uint32_t(SYSTEMK_SETTING_T_GAME_LENGTH_in_ms, game_length_in_ms);
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uint32_t time_remaining_until_countdown_in_ms = ((BLE_Packet_T *)context->Cause_Of_Transition->Data)->Instigation.time_remaining_until_countdown_in_ms;
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Set_Time_Remaining_Until_Countdown(time_remaining_until_countdown_in_ms);
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