Many new settings to support the new state machine functionality.
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11 changed files with 84 additions and 21 deletions
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@ -49,6 +49,10 @@ static void Starting_Game__Instigating_Entry(StateMachineContext_T * context)
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Starting_Game_Entry(context);
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LOG("Entering the Instigating substate of the Starting Game state.");
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uint32_t game_length_in_ms;
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(void) SETTINGS_get_uint32_t(SYSTEMK_SETTING_T_GAME_LENGTH_in_ms, &game_length_in_ms);
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Set_Time_Remaining_Until_Countdown(game_length_in_ms);
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Set_Time_Remaining_in_Game(UINT32_MAX);
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uint32_t start_game_time_in_ms;
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