Reworked BLE according to v0.12 of the KTag Beacon Specification (#5)
This change to SystemK implements version 0.12 of the KTag Beacon Specification. The spec. is here: [KTag Beacon Specification v0.12](https://ktag.clubk.club/Technology/BLE/KTag%20Beacon%20Specification%20v0.12.pdf) This change also includes the 31AUG2025 changes to the State Machine (now documented [here](https://ktag.clubk.club/Technology/SystemK/SystemKStateMachine.drawio.png)), as well as changes to support automated testing. **All projects should update to this version.** Co-authored-by: Joe Kearney <joe@clubk.club> Reviewed-on: #5
This commit is contained in:
parent
7aa827563a
commit
430aec54b8
22 changed files with 368 additions and 47 deletions
|
@ -54,8 +54,6 @@ static void Ready_Entry(StateMachineContext_T * context)
|
|||
}
|
||||
AudioAction_T audio_action = {.ID = AUDIO_PLAY_GAME_ON, .Data = (void *)0x00};
|
||||
Perform_Audio_Action(&audio_action);
|
||||
|
||||
Set_Health(Get_Max_Health());
|
||||
}
|
||||
|
||||
//! Executes the Ready state.
|
||||
|
@ -91,6 +89,7 @@ static void Ready_Do(StateMachineContext_T * context)
|
|||
if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_INSTIGATE_GAME)
|
||||
{
|
||||
Transition_For_Event(context, STATE_STARTING_GAME__RESPONDING, &Event);
|
||||
// Don't free the packet buffer here; it will be freed in Starting_Game__Responding_Entry().
|
||||
}
|
||||
else if (((BLE_Packet_T *)Event.Data)->Generic.type == BLE_PACKET_TYPE_EVENT)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue