/* ***** BEGIN LICENSE BLOCK ***** * Version: RCSL 1.0/RPSL 1.0 * * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the files included with this file, are * subject to the current version of the RealNetworks Public Source License * Version 1.0 (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the RealNetworks Community Source License Version 1.0 * (the "RCSL") available at http://www.helixcommunity.org/content/rcsl, * in which case the RCSL will apply. You may also obtain the license terms * directly from RealNetworks. You may not use this file except in * compliance with the RPSL or, if you have a valid RCSL with RealNetworks * applicable to this file, the RCSL. Please see the applicable RPSL or * RCSL for the rights, obligations and limitations governing use of the * contents of the file. * * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the portions * it created. * * This file, and the files included with this file, is distributed and made * available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * * Technology Compatibility Kit Test Suite(s) Location: * http://www.helixcommunity.org/content/tck * * Contributor(s): * * ***** END LICENSE BLOCK ***** */ /************************************************************************************** * Fixed-point MP3 decoder * Jon Recker (jrecker@real.com), Ken Cooke (kenc@real.com) * June 2003 * * timing.c - implementations of CPU timing functions **************************************************************************************/ #include "timing.h" /* NOTES: * - for armulator (ARM_ADS) use -clock 100 (100 Hz system clock) for accurate * timing since CLOCKS_PER_SEC = 100 (this only works for zero wait-state * memory unless you adjust memory timings accordingly) * - other option for armulator is to simulate accurate hardware timers (see below) */ #if (defined (_WIN32) && !defined (_WIN32_WCE)) || defined (ARM_ADS) || (defined (__GNUC__) && defined (ARM)) #include int InitTimer(void) { return 0; } UINT ReadTimer(void) { return clock(); } int FreeTimer(void) { return 0; } UINT GetClockFrequency(void) { return CLOCKS_PER_SEC; } UINT GetClockDivFactor(void) { return 1; } UINT CalcTimeDifference(UINT startTime, UINT endTime) { /* timer counts up on x86, 32-bit counter */ if (endTime < startTime) return (0x7fffffff - (startTime - endTime) ); else return (endTime - startTime); } #elif defined (_WIN32) && defined (_WIN32_WCE) #include int InitTimer(void) { return 0; } UINT ReadTimer(void) { return GetTickCount(); } int FreeTimer(void) { return 0; } UINT GetClockFrequency(void) { return 1000; } UINT GetClockDivFactor(void) { return 1; } UINT CalcTimeDifference(UINT startTime, UINT endTime) { /* timer counts up on x86, 32-bit counter */ if (endTime < startTime) return (0x7fffffff - (startTime - endTime) ); else return (endTime - startTime); } #elif 0 /* if defined ARM_ADS - this uses simulated high-res hardware timers */ /* see definitions in ADSv1_2/bin/peripherals.ami */ #define TIMER_BASE 0x0a800000 #define TIMER_VALUE_1 (TIMER_BASE + 0x04) #define TIMER_CONTROL_1 (TIMER_BASE + 0x08) int InitTimer(void) { volatile unsigned int *timerControl1 = (volatile unsigned int *)TIMER_CONTROL_1; unsigned int control1; /* see ARMulator Reference, pg 4-78 * bits [3:2] = clock divisor factor (00 = 1, 01 = 16, 10 = 256, 11 = undef) * bit [6] = free-running mode (0) or periodic mode (1) * bit [7] = timer disabled (0) or enabled (1) */ control1 = 0x00000088; *timerControl1 = control1; return 0; } UINT ReadTimer(void) { volatile unsigned int *timerValue1 = (volatile unsigned int *)TIMER_VALUE_1; unsigned int value; value = *timerValue1 & 0x0000ffff; return (UINT)value; } int FreeTimer(void) { return 0; } UINT GetClockFrequency(void) { return 0; } UINT GetClockDivFactor(void) { return 256; } UINT CalcTimeDifference(UINT startTime, UINT endTime) { /* timer counts down int ARMulator, 16-bit counter */ if (endTime > startTime) return (startTime + 0x00010000 - endTime); else return (startTime - endTime); } #endif