#ifndef MENU_H #define MENU_H #include #include typedef struct MenuItem_S { // Performs the actions required when this MenuItem receives focus. void (*OnFocus)(bool IncludeDetails); // Performs the actions required when this MenuItem receives focus. struct MenuItem_S const * (*OnSelect)(void); void (*OnIncrement)(void); void (*OnDecrement)(void); } MenuItem_T; MenuItem_T const * const RootMenu; #include "GameSettings/GameMenuItem.h" #include "GameSettings/PlayerIDMenuItem.h" #include "GameSettings/TeamIDMenuItem.h" #include "HardwareSettings/HardwareMenuItem.h" #include "HardwareSettings/VolumeMenuItem.h" #include "HardwareSettings/HandedMenuItem.h" #endif // MENU_H