/* Include Files */ #include "KTag.h" #define MIN_TEAM_ID 0 #define MAX_TEAM_ID 3 static void OnFocus(bool IncludeDetails); static MenuItem_T const * OnSelect(); static void OnIncrement(); static void OnDecrement(); const MenuItem_T TeamIDMenuItem = { .OnFocus = OnFocus, .OnSelect = OnSelect, .OnIncrement = OnIncrement, .OnDecrement = OnDecrement }; static void OnFocus(bool IncludeDetails) { AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00}; xQueueSend(xQueueAudio, &audio_action, 0); if (IncludeDetails == true) { AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&NVM_TEAM_ID}; xQueueSend(xQueueAudio, &volume_action, 0); } } static MenuItem_T const * OnSelect() { AudioAction_T audio_action = {.ID = AUDIO_PLAY_SELECTION_INDICATOR, .Data = (void *)0x00}; xQueueSend(xQueueAudio, &audio_action, 0); return NULL; } static void OnIncrement() { if (NVM_TEAM_ID < MAX_TEAM_ID) { NVM_TEAM_ID++; } AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00}; xQueueSend(xQueueAudio, &audio_action, 0); AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&NVM_TEAM_ID}; xQueueSend(xQueueAudio, &volume_action, 0); } static void OnDecrement() { if (NVM_TEAM_ID > MIN_TEAM_ID) { NVM_TEAM_ID--; } AudioAction_T audio_action = {.ID = AUDIO_PLAY_TEAM_ID_PROMPT, .Play_To_Completion = true, .Data = (void *)0x00}; xQueueSend(xQueueAudio, &audio_action, 0); AudioAction_T volume_action = {.ID = AUDIO_PRONOUNCE_NUMBER_0_TO_100, .Play_To_Completion = true, .Data = (void *)&NVM_TEAM_ID}; xQueueSend(xQueueAudio, &volume_action, 0); }